-Hello Everyone!-
Since the last trailer, I have been trying to bump up the effects and the dark, abandoned mood of the bunker. I am testing out color grading techniques (currently has desaturated reds, higher contrast, and subtle green accent), as well as have learned and implemented several useful cascade/material techniques to make the game that much more lifelike! This trailer is mainly to showcase the new particles and effects used.
The Trailer:
***Note: The following trailer was run in real-time using the power of the Unreal Development Kit***
I really need feedback on the current state of things, so let me know in the comments what you like/dislike or if you have any general questions. I'd be happy to answer them!
I'm working daily to make new content and implement new mechanics...
Until next time,
-DSP
You did a great job so far!
Only suggestion I could think of is to maybe reduce the specular levels slightly, especially on the burnt parts/characters.
Hi ZeroComfort!
I've noted that and am tweaking them. I was experimenting with color grading at the time I released the video. I'd bumped the contrast up which in turn made specularity more bright than it used to be. I will likely be tweaking quite a few materials as a result. Thanks for the feedback!
-DSP