Post news RSS Gorentity Mod 2020 with Random Enemy Creator v1.5 is released!

Gorentity Mod 2020 with Random Enemy Creator v1.5 for Severance: Blade of Darkness is released!

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11.10.2021 We are currently working on to make Gorentity Mod 2020 fully compatible with the Steam version of the game. However, even now you CAN play Gorentity 2020 with the Steam version of the game but in legacy (old version) mode only. To do this install Gorentity Mod 2020 into your Steam\steamapps\common\Blade Of Darkness\CLASSIC and then Start the game (old version).


Compabitility with other mods is not tested. To ensure full functionality of Gorentity Mod 2020, it is best not to use other mods at the same time.

Latest patch 19.8.2021 New adaptive player EXP reward system created. Increased distance for random enemies to notice player. Reduced GoreCam for skeletons. Raw limbs drip blood when carried. Fixed accidental limb eating when intention is to cook.

If you run into any issues please send us mail to gorentitymod@gmail.com

Please note that the Random Enemy Creator feature in Gorentity Mod 2020 is OPTIONAL. It can be set to Off from the game´s Options/Gorentity Mod settings or by pressing F12 during gameplay in case you just want to enjoy the blood & gore features.

Gorentity Mod 2020 with Random Enemy Creator v1.5 features:

- Random Enemy Appearance: Experience the single player game with random enemies in random places generated by our own Random Enemy Creator v1.5
The amount of enemies can be set (Off / Low / Medium / High / Very High) from the Gorentity Mod Ingame Menu (F12 default) or Menu/Options/Gorentity Mod settings.
Changes take place when starting a new game, restarting a level or entering a new map.

- Random Enemy Toughness: Player can set the random enemy difficulty level. Changes take place when starting a new game, restarting a level or entering a new map.

- Redefined blood system. Better looking flow.

- Edible Limbs: Player can roast and eat limbs and use them as a food source. Press Use button (E default) to roast limb with fire. To eat limb, double tap Use button while holding the limb.

- Fatal Cliff Slip: Falling down from a high place is going to be a grotesque scene. Player or enemy, our GoreCam is capable of showing the actual fall, but also the horrendous aftermath on the ground.

- Stone Hit Event: Getting squashed by a giant rolling stone can be awarded with a focused view from GoreCam, showing the sight in all its glorious gore galore.

- Gorentity in Combat: New brutal blood effects for blunt and sharp weapons, fists and bows including the "Blunt Finisher".

- Stunned in Trauma: Hurt your enemy to make him stumble, stagger etc, even vomit blood during combat.

- DeathSceneCreator: Total 72 "new" death animations based on trauma. Enemy crawling, body twitch, suffer, plod etc.

- True Dismemberment: Modified bodypart chopping for more cinematic feel. Fixes original game disappearing bodyparts.

- Dripping Limbs: Limbs on the ground are no longer dry objects. They will spatter blood when picked up, used and thrown.

- Gorentity Mod Ingame Menu: Player can adjust settings here. To access the menu during gameplay press F12 (default).

- Define Gorentity Mod Keys: Player can define all 3 Gorentity Mod gameplay keys from Controls Menu and from Gorentity Mod Ingame Menu.

- Clear Blood Pools: Player can instantly remove blood pools on the ground by pressing X (default) to improve fps. Useful in certain combats.

- GoreCam Cinematic: Spectacular Slow Motion Kills from randomly chosen camera angles. Press Z (default) to skip.

- Fixed failed mutilation when Level Up function is called.

- Lich and Zombie Knight bleed black blood.

- Updated black blood.

- The scale of limbs able to be picked up is now extended.

Thank you for pinpointing bugs/playing: Nihilist_Militant, Dementare, Dakkalazy, Bumberus and others.

*Make sure you have Blade of Darkness Patch v1.001 installed before you install Gorentity Mod.*

Comments
Executor-64-
Executor-64-

my god this is happening

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EliteInfinity
EliteInfinity

I think a neat little addition to the 2016 version of Gorentity would be if blood could cover your weapon using the same system as the character mutilation effects (swap textures to simulate blood or scarring effects on the character's model) here's a few steps of how this idea would work...

For sharp weapons:
1. normal texture
2. once it hits an enemy, the weapon will swap to a texture that is like the original but has some blood on it
3. if the player hits an enemy while their health is on or below the halfway point, a slightly more bloody texture will be used
4. if the weapon dismembers a character, the weapon's texture will become drenched in blood
5. if the player presses the holster button while the weapon is covered in blood, they'll flick the weapon and all of the blood will come off of it (swap back to normal texture) and go onto the the nearest surface, then they'll holster the weapon

For blunt weapons
1. normal texture
2. "Blunt weapons can cause a brief blood spatter when hurted "big" or enemy has only few lifepoints left" as stated in the 2016 version description, whenever this happens, some blood will cover the weapon using texture swapping
3. once the holster button is pressed, the player will clean the weapon (swap back to normal texture) by stroking the blood off with their hand quickly (if it took a realistic amount of time, it'd obviously be annoying as you want to continue your adventure/bloodbath instead of doing spring cleaning) then it'll be holstered

I hope that this idea appeals to you and will be possible to code into Gorentity Mod 2016

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VomitousPigCunt Author
VomitousPigCunt

I see your point and agree it would be very nice, the problem is we havenĀ“t got a bloody weapon model skin in the game what we could use.

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EliteInfinity
EliteInfinity

I assumed that creating new textures would be possible within BOD's game engine as most games that don't have full mod support at least have the ability to change textures as it's editing an already existent asset (Left4Dead1's mods only replacing textures and sounds, the very early Doom mods, Minecraft's texture packs being the only modification for the game during early releases before the creation of mod loaders) I have a moderately decent knowledge of how engine related events work for a variety of games but lack the coding knowledge, so I have no idea if those textures would be able to be created and used as I've never worked with any game engines before... but regardless I really do appreciate you looking at my idea for the mod, by the way I'm into the whole "blood and gore" thing quite strongly, I have some other ideas that you may like but some of them may be beyond the engine's limits, although if they're doable, gorentity will get alot more visceral which is obviously the selling point of the mod... If I sound like I'm trying to control the mod or something, then I'm sorry as I just wanted to contribute.

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VomitousPigCunt Author
VomitousPigCunt

We really appreciate you show interest to our mod. So here is my proposition, I drink this weekend and next week we discuss about your ideas etc. And who knows maybe that bloody weapon is doable I am not sure at this point, we must look into it more. Best regards, vomitousPigArse

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EliteInfinity
EliteInfinity

I'm terribly sorry for the lateness. Things in my life ended up going roughly and by the time I got out of that, this convo had slipped my mind. When we're both online we should talk this out, maybe we could plan a "gorextreme patch" or something of the likes that amplifies the brutality. The gore definitely looks better as of the newer gorentity mod but I reckon it can be made more full-on in terms of reaction and animation. I'm not saying your animations aren't good enough, I mean as in... it's a mod made to ramp up the violence, might as well make it even more cruel :p

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VomitousPigCunt Author
VomitousPigCunt

Hello,
Would you send your detailed ideas to gorentitymod@gmail.com

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EliteInfinity
EliteInfinity

I sure can.

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EliteInfinity
EliteInfinity

Not sure if you got the email but I sent a list of ideas awhile back

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VomitousPigCunt Author
VomitousPigCunt

Yes we got it but all Gorentity Mod development has been put on hold for now

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MBK_MBK
MBK_MBK

Greetings to all. :)

I just saw the comment now.
I think I can do something similar, for that I would have to change 3D models with different textures, depending on conditions. But that would be hundreds of textures, which would slow down the loads in the game...
So, I think it would be more effective and realistic, if someone could program that the blood drops also makes pools by contacting bodies and things, not only when the blood drops touch the floor and the walls.
I would have to investigate the blood code, to check if the blood pools are written in affordable Phyton code, or in compiled C code. If the blood pool code is affordable in Phyton, may be it could be done; but if it's compiled in C code, I don't know how to do it...

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VomitousPigCunt Author
VomitousPigCunt

Hi MBK_MBK!

Sadly, the blood pools are being called internally.

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