Post news RSS Gathering up Ideas for Level 6

Hello, and welcome back to another blog post that I'm doing.

Posted by on

Hello, and welcome back to another blog post that I'm doing.

Currently I'm trying to figure out what I want to do for level 6. Like I've stated, I wanted to do a warehouse type setting; and by doing that, comes with some complications. I first planned it as a two story building. Then I changed my mind and just going to have it one story. There will be some areas where you will need a "ladder" to access. Figuring out how to do that process now.

Then there is the "how big I want this to be" question. It will be the size of level 3. Don't know just yet the length. In this level, it won't feel so "big" like level 3 is.

The other complications is the items you need to escape. I already have the idea on how the player will exit; it's just the other items that needs some more thinking. In this level, you may be opening a lot of crates to see different items and such.

If you don't know, this will be the last official level. I think that I will create a terrain and have a gate to show you that this is indeed the end of the game. After this, I will create the main menu, which will be in the beta version. The final version will come with a little fixing. Especially with the texture stretching in some parts.

I just wanted to give you guys a update on what I've been doing this past week. Be on the lookout for the next alpha, and I will keep you in touch with developments of the game!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.