Post news RSS Game Mechanics

An in-depth look at the Game Mechanics of Blood Ancestors.

Posted by on


Blood Ancestors has a competitive gameplay system called Blood Relic that combines various popular game modes, sipping both MOBAS and classic-cut FPS.

In Blood Relic, the game are marked by rounds, having as main objective to write down 2 rounds. To obtain the victory in the rounds, it consists of two well-differentiated parts:


Both teams must take control of the relic. To unlock it, it will be necessary to make blood sacrifices by eliminating the players of the opposing team. When the sacrifices counter reaches the limit for one of the two teams, the relic will be unlocked

If neither team can capture the relic within the set time, a round point for each will be added


When the Relic is unlocked the thirsty relic will require players to sacrifice their health in order to fill its blood pool. The team which has enough sacrifices will have to stay next to the relic and let it drain their health in order to fill up. If the other team reach the required


The Bearer will adopt a new form. Their skills will be different and their overall life will be much greater. By contrast, his speed will decrease and the relic will begin to consume life points. His teammates will be able to help him by eliminating players from the opposing team and restoring his life to such executions. To obtain the victory, the Bearer must be able to cross the portal located at the enemy spawn. The opposing team must do everything possible so that the bearer does not arrive at the set time to his target and thus win the round. The time of this phase will be 4 minutes.

If it has been tied for 2 consecutive rounds, the game will end in a draw

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.