The 2.3.6 version of the mod has been released, and there's a lot here! We've done full reworks of ground and space combat, along with a ton of new visual updates, bug fixes, and more. Next update will have more of a galactic focus, but here's what you can find in the new release. There's a video rundown, and then below there's a changelog, and a bit of info about an official submod that's available for both Thrawn's Revenge and Fall of the Republic.
We'll be uploading a version to ModDB in a few days, just waiting to make sure any necessary hotfixes that arise can be done so we don't have to reupload multiple times.
- Full space and ground tactical reworks, including all stats reworked from scratch. - New ground mechanic - Field Bases: 3 for each faction (will be expanded in future versions) - Updated models: Imperial Sentinel Lander, XR-85, SPMAT, CR90, DP20, Marauder, Broadside, MTC, Corona, CC-7700, Dauntless, MC40A, MC80 Liberty, MC80B, MC80 Home One Type, MC90, Viscount - New Galactic Conquest: Empire's Essence - New heroes: Vorru (era 1B, Economic hero), Drost (era 2, Economic hero), Dezon (era 2, Constrainer - Immobilzer 418), Umak Leth (era 3, Economic hero), Praji (era 3 / Deep Core GC, era 2, Secutor), Brilliant (Delvardus, ISD II) - New units: Turbolaser Refit AT-AT Walker (IR, era 3+, replaced AT-AT), Dark Jedi (IR, era 3, Byss-only), Crusader Corvette (IR, era 4), CC-7700/E (NR, replaced CC-7700), MC30C (NR), Neutron Star Chir'daki Carrier (Ryloth influence reward) - New fighters: B-Wing/E (NR), Super TIE (IR, era 4), Skipray 12h/12j, - New abilities for heroes: "Art of War", "Brutality", "Rampage", "Push the Limit", "Battle Meditation", "Ion Blast", "Draw Their Fire", "Target The Destroyers", "Defensive Tactics", "Aggressive Tactics", "Bounty" - New company - Carida Academy: spawns Fleet and Ground commanders with different command tiers and command ships - Fleet Tenders: MTC (IR) and Baomu (EotH) now can repair ships in space combat (except destroyed hardpoints) - Updated hyperspace sounds and VO for some units - Redone Imperial space rosters - Base Defenses - now builds both Turbolaser Towers and Base Shield - Buildable Night Hammer for Eriadu Authority (spawns after first Executor is built, replacing it) - Decreased period after Thrawn's death from 15 to 5 weeks - Updated "Influence Guide" documentation - Updated tooltips for all units/heroes/structures - Updated many icons - Updated starting forces in all GCs (both Progressives and Historical) - Updated scripts for Imperial era 3 start in Progressive GCs - Era selection for "From the ground up" and "Instant Action" - Instant Action: many more unit and faction options, including spawning for any faction (ie mirror matches) - Removed requirements for all Factories (now requires just Government Office) - Buildable fighter squadrons gone (still buildable in skirmish) - Survival Mode cut for reworks - Cut for current version: Imperial Escort Carrier (will be part of Imperial Government Mechanics), Torpedo Sphere/World Devastator (both units will be updated in next version), Imperial Prisons (will affect influence), defunct skirmish upgardes (to come back with skirmish reworks) - Cut entirely: Tractor beams from all units, Acclamator Refit (Replaced by Acc I/II/Leveler), Nebulon B-2, Nuruodo (in future version will be replaced by 2 ships) - Fixed Katana mission - Many other changes and fixes
On top of these direct changes, one of the more divisive features in the community between mods is the presence or lack of shield penetrationby bombers. We don't use shield penetration because of a slew of gameplay and lore reasons, but for people who strongly prefer it, we've taken advantage of some information found by Templarnot to release a submod that adds it to both Thrawn's Revenge and Fall of the Republic. A full rundown and how to enable it can be found here. Like with the mod itself, it'll be added to ModDb as a download when we've had a couple days for any necessary hotfixes to settle in.