Post news Report RSS Full Invasion 3 version 0.2.0 is out now!

Version 0.2.0 is released to the public right now! You can find the changelog in this post, and the downloads for the new version in the Files section of this page.

Posted by on

v020


Greetings, Defenders


Version 0.2.0 of Full Invasion 3 is live right now! After a few weeks of beta testing, this brand new version contains a lot of improvements and additions to the base mod, clearing the way to add brand new factions in future releases.

Come join us on our Discord server to find other players and to stay up to date on news for future releases!

You can support us on Patreon to get early release to upcoming versions and other goodies!

Download links

Client download

Server files download (only needed if you host a server)

dire wolves

The Dire Wolves, one of the new boss waves, with some... special features.


Changelog

Major additions

  • Added 3 new maps:
    • Mecalovea by Sheepbitter
    • Norheim by Klassix
    • Ruins of Sasamu by Sheepbitter
  • Added bosses to the invasion! Bosses spawn every 10% of the invasion healthbar, so there are 10 boss waves in total.
  • Added cavalry to the invasion! Cavalry is only enabled on certain maps, to ensure they don't break. Future releases will support cavalry on all maps.
  • Added healthbars to all agents (bots, players, horses, etc). These can be turned off in a new menu.
  • Added a complex system of modifiers and powers that can be applied to many different game objects. Currently only in use on boss waves.
  • Added a lot of sound effects to the mod to bring several features to life.

Minor additions

  • The loadout UI has had a facelift, replacing placeholder assets with gorgeous new assets created by Czar.
  • Added props to heal your horse and shields.
  • Added a background system that automatically generates random weapons using weapon parts, to support random weapon boxes in the future. Currently used for... something else.
  • Added the Battanian Scout class, a Soldier tier Battanian cavalry class.
  • Added a lot more background features and systems to support future plans.
  • Added a nice custom loading screen for the mod.
  • Players can now ready & spectate if no spawnpoints are available.

thugs

Version 0.2.0 also adds support for giant enemies, with giant players also being an option in the future.


Balance changes

  • Bots now all get more health as the invasion progresses, starting at 100 health and ending at... more.
  • Bots also get more health if more players join a server.
  • Tweaked the balance between the amount of ranged/infantry(/cavalry) bots that spawns.
  • Made several changes to the required levels of items for recruit classes.
  • Made ranged AI a bit less accurate in general.
  • Made several changes to XP gain, to even out the progression of item types more.
  • Blocking attacks with a shield now grants XP.
  • Added a fadeout timer for unused mounts.
  • Shields now all have proper resistance values, making them more effective.
  • Fixed several lances that couldn't actually couch.
  • Added shields to all Sturgian classes.
  • Buffed heavy crossbows to deal significantly more damage.
  • Tweaked the health values of siege equipment.
  • Numerous changes to the existing maps to make them more interesting and fix issues.
  • Reduced the level requirement for the Commoner's ridiculous armor from 50 to 25.

Fixes

  • Fixed an innumerable amount of crashing issues (most of which were added by the new features).
  • Fixed the crash that occurred when leaving a server.
  • Fixed using the armory counting as a death.
  • Fixed the scoreboard not updating when it should.
  • Fixed usable object markers not showing on the proper locations when using a non-16:9 monitor.
  • Fixed the UI from showing all polearms as 2 handed polearms. They now also properly show whether they can be braced and/or couched.
  • Fixed bastard weapons showing as 1 handed weapons in the UI.
  • Fixed the class preview always showing male characters even if you're not.
  • Various performance fixes that should help the game run smoother.
Post comment Comments
Guest
Guest - - 690,459 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: