Post news RSS FMC Generals: Development Update #002

Development Update #002, this update we will be talking Generals and AAUs. Nearing completion of those art assets for the first release.

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FMC Generals: Development Update #002


Hello every one, this is the second of many development logs to come. My main hope for them is to get people interested in this project and give me feedback so that I can make this game the best that it can be. Hope you all like what you see.

Whats New:

Alpha versions of all the Generals have been completed now. In the future I set aside some time to give them a nice polish but the designs will stay the same. There are 21 Generals in total, 20 of which are playable in quick matches and they all are in the campaign.

More AAUs have been textured. There will be 47 units in the first release (unless inspiration hits and I make more) and 43 of those are currently textured, with the remaining 4 models complete but not unwrapped yet.

Progress has continued on General Jesse's RIG how ever it still needs more work done.

I have also been continuing to work on coding end of match stuff as well as more visual aids to let you know exactly what is happening between turns. Nothing is done enough to show off tho.

Whats Next:

- Placing all the Generals art work in game.

- Finish Texturing General Jesse's RIG

- Coding the End Of Match menu so it shows the winner and match stats.

- Finish visual aids to the matches to show where units are moving and attacking.

- Texture remaining AAUs.

- Coding, Coding and more Coding.

Social Media For More Info:



Thank you every one for your interest all questions and comments are greatly appreciated, looking forward to talking with you again soon, bye. :)


The 2-D art reminds me of Dragon Ball Z and Dragon Quest respectively. Looking great so far!!!

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Bazerka Author

Thanks, the 2D art is defiantly DBZ inspired.

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