Today we are going to look at how Fara has come along so far. She's not completed yet, but is rather close. A friend of ours named Sue is assisting us with Fara.
This is the first "form" model, in order to show how her form will be modeled out. It's basic, but is the foundation of what Fara has become.
This is the revision made to show how Flux fits inside of Fara's chest. Also, Fara's body is beginning to take more form/shape.
This version is nearly the complete form of Fara, minus some revisions and is before any unwrapping or texturing setup. As you'll see in the next picture, the bolt decoration on the forehead was decided to be removed.
The finalized form of Fara. Notice the glowing accents on the body and the eyes. The model is almost completely unwrapped, except for the head. Some smoothing groups on the chin needed revision, but that was a quick fix.
Beyond this point, Fara will be fully unwrapped and textured. Beyond that is the rigging and setup for posing and animation. We will post a stylized image when that is all ready.
In other news, in regards to the story, it's all finished. What this means is that the game is nearly completely designed and is ready to begin full production. At this point, we anticipate a release this year, but anything can still happen. We are hopefully optimistic though!
As for distribution platforms, we have seen the successful publishing of Unity games on the Steam platform already, so that might be a viable option for us. I will do some research into this outlet and various other outlets. I also would like to continue to post "builds" on Kongregate, as that was a great place for us to receive feedback.
Me and James are working on defining the styles for the environments still and Sean is working out the "parkour" system, so that it is intuitive and realistic. I am currently working on getting a demo together of an audio visualization (ability to see the effects of music visually) sample, but it's pretty complicated stuff. This hopefully will be the framework for how music is displayed in the game as it affects the environment.
Until next time!