Post news RSS Fara's Visual Journey

Looking at the visual progression of our main character, Fara. Also: updates on the progress of the game.

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Today we are going to look at how Fara has come along so far. She's not completed yet, but is rather close. A friend of ours named Sue is assisting us with Fara.

https://media.moddb.com/images/articles/1/81/80319/auto/MFuOY.jpg

This is the first "form" model, in order to show how her form will be modeled out. It's basic, but is the foundation of what Fara has become.

https://media.moddb.com/images/articles/1/81/80319/auto/RauHb.jpg

This is the revision made to show how Flux fits inside of Fara's chest. Also, Fara's body is beginning to take more form/shape.

https://media.moddb.com/images/articles/1/81/80319/auto/L9dze.jpg

This version is nearly the complete form of Fara, minus some revisions and is before any unwrapping or texturing setup. As you'll see in the next picture, the bolt decoration on the forehead was decided to be removed.

https://media.moddb.com/images/articles/1/81/80319/auto/lTjMl.jpg

The finalized form of Fara. Notice the glowing accents on the body and the eyes. The model is almost completely unwrapped, except for the head. Some smoothing groups on the chin needed revision, but that was a quick fix.

Beyond this point, Fara will be fully unwrapped and textured. Beyond that is the rigging and setup for posing and animation. We will post a stylized image when that is all ready.

In other news, in regards to the story, it's all finished. What this means is that the game is nearly completely designed and is ready to begin full production. At this point, we anticipate a release this year, but anything can still happen. We are hopefully optimistic though!

As for distribution platforms, we have seen the successful publishing of Unity games on the Steam platform already, so that might be a viable option for us. I will do some research into this outlet and various other outlets. I also would like to continue to post "builds" on Kongregate, as that was a great place for us to receive feedback.

Me and James are working on defining the styles for the environments still and Sean is working out the "parkour" system, so that it is intuitive and realistic. I am currently working on getting a demo together of an audio visualization (ability to see the effects of music visually) sample, but it's pretty complicated stuff. This hopefully will be the framework for how music is displayed in the game as it affects the environment.

Until next time!
Seraphim

Comments
zamaziko
zamaziko

wow..great job guys. will the game be on desura?

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swiftseraph Author
swiftseraph

Yeah, it's definitely an outlet we are looking into, seeing as how we update here and all. We are willing to keep our options open.

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RetroNinja
RetroNinja

This is probably a dumb question, but is the game going back to 3rd person? What's the character for?

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swiftseraph Author
swiftseraph

Story. Promotion. The fact that the game itself is in first person, doesn't mean that the character doesn't need to exist. We intend on having body parts visible in FP, so it only makes sense that we actually make the character as well, I think.

Think Master Chief or Samus; same idea. Hope this clarifies :)

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