Post news RSS Exodus: Update #2

Using small and big tweaks, we have made a better, more realistic way of playing any source game!

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Hey y'all, Gamerman12 here with some new content for everyone. First off, I got a video showing off the weapons so far. Some of them aren't that special, but I couldn't show them with just pictures.

Also, we have another treat for you guys. Remember how I said that this mod revolves around Realism? Well, after some tweaking with the engine, we have a new, better looking game. Here are some screenshots of this new engine in action:

High Definition TweaksHigh Definition Tweaks High Definition TweaksHigh Definition Tweaks: Comparison

We also got some other pictures of other content:

Mac 10 RenderFlashlight Attachments To Weapons

That's our update for now. Also, a video showing off the new engine tweaks will be made soon, guys!
-Gamerman12

Comments
ImpGO
ImpGO

With the exeption of the molotov all of the other guns werent something to be called an update.

What i mean is that you just havent done nough work to make us believe this is an update.

Also the pistols have the same sounds which needs to be fixed.

Btw the High definition tweets are kinda cool but they appear to be just a new bloom effect.

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chada1
chada1

You realise that most people dont play zombies games to shoot zombies, Right? They play it for the teamwork, Adrenaline, Survival, ETC. By the way nice molotov, And to the comment above, Its what? 1-3 people working on this mod? Remember this mod was just announced awhile ago, They can't just scrap up amazeing unbelievable weapon models of death, And with the models they dont make, They have to ask the maker's permission, Modding isn't easy, Bud. Also, The screanshots, I dont honestly see much of a difference from the orange box SDK base, The lighting is abit better from what i can make out, Though.

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Blandr3ws
Blandr3ws

Actually that moltov looks wa.. um rubbish.
It looks worse than the valve code, at least that had the (thrown) bottle on fire/smoking (can't remember) And the flames aren't exactly realistic.. it's the fuel vapours that burn so it's a large initial fireball then fairly small flames where patches of fuel are.
Also a few tips for the code, (can't rember what's already in the valve code, i just started with the base contact in the sdk template n did my own):
When creating the fires use the distance from the centre of the explosion to influence your paramaters more such as size, attack, fuel and the distribution itself.
On the whole showing a bunch of normal (as in not innovative/greatly improved) weapons that are basicaly already coded (or rather simple) is a bit pointless, however gratz on actually getting round to the media posts and keeping them so frequent... (something i wish i could haha)
Sorry if i seemed a bit harsh, i tried to be a bit constructive at least

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cW#Ravenblood

looks cool!

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staffcarguy
staffcarguy

neat update the weapons look usefull and neat can't wait to see some models and better sounds placed over the originals.

all and all good scripting job.

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Nebcake
Nebcake

Very nice update, looks like your mac10 is coming along well.

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maniacmoop
maniacmoop

Only two words can describe this game, BEST MOD EVER!!!!!!!1

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ImpGO
ImpGO

Thats 3 words.

You fail.

The mod isnt that good but i respect the effort.

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