Post news RSS Ered Mithrin map making

Hello everybody! I've started to work on Ered Mithrin, this time I will not remake the old map but I will totally make a new map, I will post pictures in the same time than I making the city to show my progression.

Posted by on

I introduce the map with the two new models of doors (I will explain later why I chose to use a Bridge Door):
When the door is broken, the chains will be cut and the bridge will fall and and will remain lowered until the player repairs it.

Ered Mithrin Gates


I made some elements with renx like that I will be able to give original form to my mountains:

Sans titre 2

Some pictures of the map progression with the new mountain elements:

game 2017 08 11 12 48 51 33 game 2017 08 11 12 48 39 11

game 2017 08 11 17 38 54 28 game 2017 08 11 17 40 55 91

As you can see the city will be divided in two part, a first mountain and a second, bigger.


I currently work on new walls models for Ered Mithrin.

Wall02

I also began to give the global shape to the Dwarven city.

Worldbuilder 2018 04 02 12 52 36


Today, I began the work on the civilian props to give some life to the map. I so decided to start the work with a idea of excavation camp (a mine):

01 1 02 1

I made some ores variations for the dwarven miners:

game 2018 04 04 12 52 36 40

Appearance in-game:

game 2018 04 04 12 48 47 91

game 2018 04 04 12 49 22 99 game 2018 04 04 12 49 43 66

game 2018 04 04 12 50 25 50 game 2018 04 04 12 51 03 97

This is not finish, I will probably add more elements against the wall of the mountain.


I added a texture to my new bridge model, I can now incorporate it in the map.

game 2018 04 06 19 00 12 17 game 2018 04 06 19 00 25 38


So that the map is not too empty I made some models to fix on the wall of the mountain like that I will be able to add detail to the map without create problem with the units moves.

03 game 2018 04 14 12 54 34 39

game 2018 04 14 12 53 32 39 game 2018 04 14 12 51 33 15

With the same intention I created a new rock model on which I could put elements like houses or other buildings.

game 2018 04 14 12 53 52 60 game 2018 04 14 12 55 09 33


Two pictures of the map progress, you can see the new Ered Mithrin decorative buildings (some of them are just the old Edain one with new texture) and a part of the mine.

game 2018 04 14 12 57 07 13 game 2018 04 06 19 00 50 10


Here is the new civilian models for the dwarf kingdoms and maps, they own texture and model variations to be sure to be in relation off the color of the concerned faction.

02 2 (I will add female variation soon).


I want also to introduce the new defence system with a little screenshot (I will give some explanation later).


game 2018 04 14 12 55 34 07



I decided to add some decoration to the walls of the city making the map, less regular. I used in a first time the basic bfme Erebor's models that I retextured (like you can see on the pictures below):

Worldbuilder 2018 05 18 19 28 31Worldbuilder 2018 05 18 19 29 02

In game with the final texture (just a color change of the Erebor one).

game 2018 05 18 19 32 52 46


I also worked on new buildings for the wall (exactly like I made for my Minas Tirith map). The idea is to make these models commutable.

Worldbuilder 2018 05 18 19 26 39 Worldbuilder 2018 05 18 19 27 02 Worldbuilder 2018 05 18 19 27 11 Worldbuilder 2018 05 18 19 27 24 Worldbuilder 2018 05 18 19 27 30

Example in-game:

game 2018 05 18 19 31 59 12 game 2018 05 18 19 33 26 34


game 2018 05 18 19 33 46 37 game 2018 05 18 19 32 10 23


The map looked a little like an abandoned city because of lack of light. I so opted adding lanterns near to the worker like we can see in the Hobbit movie like we can see here:

Erebor6


game 2018 05 18 19 34 13 45


I also added some props models for my buildings:

Worldbuilder 2018 05 18 19 27 59game 2018 05 18 19 32 39 10



I post also some video of the new models present in the map:


More to come...

Comments
Dennisl
Dennisl

Is interesting, but better to say, await, when this more advanced, very good job

Reply Good karma Bad karma+4 votes
Glorfindel23 Author
Glorfindel23

Yes like you said this is easier to comment when the map is more advanced.

Reply Good karma+3 votes
Kark-Jocke
Kark-Jocke

This looks pretty damn good, keep up the great work!

Reply Good karma Bad karma+5 votes
Glorfindel23 Author
Glorfindel23

Thanks!

Reply Good karma+3 votes
ThеDarkOne
ThеDarkOne

Magnificent.

Reply Good karma Bad karma+4 votes
Glorfindel23 Author
Glorfindel23

Thanks!

Reply Good karma+3 votes
AulëTheSmith
AulëTheSmith

I like very much the new details of the mine and dwarven workers. It will make the map alive. Well done Glorf!! 👏

Reply Good karma Bad karma+4 votes
Glorfindel23 Author
Glorfindel23

Thanks you, this is my first time with a real dwarf fortress (my old Ered Mithrin was really small), I enjoy making it :)

Reply Good karma+3 votes
Evo_Neomia
Evo_Neomia

Nice work man! seems great so far, looking forward to this

Reply Good karma Bad karma+4 votes
Glorfindel23 Author
Glorfindel23

Thank you, I try to make my best ;)

Reply Good karma+4 votes
Ma_theos33
Ma_theos33

I am very curious how dwarven women will look like in your submod :D

Reply Good karma Bad karma+2 votes
Glorfindel23 Author
Glorfindel23

I will make something like this for them: I.pinimg.com

Reply Good karma+4 votes
Dennisl
Dennisl

excellent work glo, the only thing I recommend, would be to work more in the mountains as such, generate a more realistic moddel

example
Media.moddb.com

Media.moddb.com

Reply Good karma Bad karma+2 votes
Glorfindel23 Author
Glorfindel23

Thanks friend, your suggestions are always appreciated!

The first problem is the following, if I want make a mountain more realistic I must make a new models each time that I will make a new maps and this will make he game slow down.
(As you can see the mountain is componed by some segments: Media.moddb.com)

The second problem is the space available on the map: I want to make map with more detail that the vanilla ones but, I want that my maps stay balanced and playable concerning the gameplay. I think that I will maybe need to reduce some walkable part of the map if I want to extend the mountain with more detail and this will also generate camera problems.

But, I will think about your suggestion and search a way to make a mountain model without take too much space in the game folder.
I will maybe try something with the Minas Tirith's mountain model ;)

Reply Good karma+4 votes
Ulomagyar
Ulomagyar

Du louuuuuuuuuuuurd ;)

Reply Good karma Bad karma+1 vote
kingsjewel
kingsjewel

OMG this map will be very cool

Reply Good karma Bad karma+2 votes
Glorfindel23 Author
Glorfindel23

Thank you both for your supports!

Reply Good karma+2 votes
panagws92
panagws92

Amazing keep goin. Also can u make Mount Gundabad to have the fotress like in the movie? (I don't know if there exist some kind of a map)

Reply Good karma Bad karma+1 vote
Glorfindel23 Author
Glorfindel23

Yeah of course I planned to make the Mount Gundabad ^^

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.