Post news Report RSS End of the year update

Showcasing what works been done on the mod, screenshots and so on.

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Hello guys! So another year has passed, I'd like to show that I'm still working on the mod and all goes well as planned. Unfortunately, there's been less progress than the last year but I still have something to show, and it's slowly but surely going strong.

First of all let me present to you main characters: Alice and James (aka the player)
aj1aj2


Suit model was done by Tnnv, posing for the picture done by NextDay. Alice model by Vincent-page, currently in progress of being animated by NextDay.

Some pictures below can recap what's been posted throughout the year since last article, some new:

Red Dweller model by Tnnv, which finally replaces red vortigaunt to further avoid any confusions with Half-Life universe (since it's supposed to be total conversion mod anyway):

Red Dweller model by Tnnv


Graphical improvements: implemented bump-mapping, new water shader, specular lighting (thanks to ncuxonaT and Lev for help with shaders):

wat


Implemented interior mapping. I've wrote an article about it earlier, read it here if you want to know more about the implementation process. Also first map of chapter 4:

int


Yes, 99% of all windows, even in far background, look 3D because of interior mapping.

Next thing: parallax-corrected cubemaps, just like in Source 2. You make a brush entity cubemap_box on the map, representing room boundaries, or your desired boundaries which fit the best, and here we go. Screenshots in order: test map with all-reflective surfaces, in-game use, view in JackHammer.

cubemap0
cubemapcubemap2



Npcs (and player too) make dust particles when running on dirty surfaces:

running


New hands for viewmodels to account new suit - by Tnnv:

hands


Soldiers can now run and shoot at the same time. There and no gaitsequences used. Only turning the spine controller and measuring shooting angle.


The controllable drone now has a screen:


Real cables by Bacontsu:


Girl civilian variations based on Condition Zero models:

Condition Zero civilian variations
moddb.com/mods/diffusion

Dynamic weather. Rain starts to fall, clouds appear, drips on the screens increases, fog increases...rain ends, all that goes away smoothly:


Apache can shoot down rockets just like in HL 2 (utilized same code)


Car wheels can become dirty. The effect changes fast only for testing purposes, in game it will slowly accumulate over time. Implemented by blending two textures between each-other in the shader.


Last thing for now, the map I'm working on at the moment:

4 1
4 2


Thank you for sticking around! P.S. subscribe to me on LambdaGen to see some sneak-peeks and some other random stuff I post if you'd like.

- Aynekko

Post comment Comments
Yanka
Yanka - - 256 comments

Very cool and impressive! 👍

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3037
3037 - - 489 comments

Super sick.

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cambreaKer
cambreaKer - - 998 comments

all of this looks amazing! keep up the great work!!

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G_Sergeant
G_Sergeant - - 97 comments

Impressive work

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Sandii
Sandii - - 66 comments

Man, and i thought the mod looked amazing before all the shader effects, this is like, next level stuff

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Qwertyus
Qwertyus - - 2,505 comments

New effects are super cool, but as everything else too.

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DevinShadowV
DevinShadowV - - 534 comments

ooo fancy

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LadyJaneThrace
LadyJaneThrace - - 866 comments

God this is just too gorgeous, absolutely stellar work! <3

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Excision_Weed
Excision_Weed - - 183 comments

Impressive!

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FreeSlave
FreeSlave - - 274 comments

Such an impressive update! With a lot of new features and great attention to details. The mod really starts to look like its own game now.

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SweetRamona
SweetRamona - - 5,114 comments

This looks amazing as usual! 😸

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_VaPeR_
_VaPeR_ - - 347 comments

Выглядит довольно реалистично на уровне первого Crysis'а
А особенно на вид рук от первого лица, довольно выглядит странно
Там изначально был HEV костюм, но там что-то другое

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Aynekko Author
Aynekko - - 659 comments

Мой мод не относится ко вселенной Half-Life, тут нет этого костюма. Другой костюм будет.

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_VaPeR_
_VaPeR_ - - 347 comments

Так ты изначально делал мод к вселенной Half-Life
Там было куча всего из первой Half-Life
Там множество ассетов взяты из Half-Life 1-2
И там стартовая локация была Черная Меза Нью-Мексико
Но это далеко не Чёрная Меза, но похоже что вроде того

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Aynekko Author
Aynekko - - 659 comments

Ассеты есть и будут частично из хл2/ксго/л4д и много чего еще, будут и несколько своих, и несколько с просторов интернета. Я не моделлер, поэтому делаю в меру своих возможностей, иногда люди помогают. Самая ранняя версия мода (2013-14 год) была про блек мезу, потом я решил делать тотальную конверсию, со своей вселенной и сюжетом. Текстуры изначально все были из хл1, т.к. мод базировался на обычной халфе. Сейчас я стремлюсь как можно дальше отойти от халфы, чтобы не было никаких конфузов. Про оригинальный мод когда-то в будущем будет отдельная статья, про название, идею, со скриншотами и т.д.

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Ushankov1984
Ushankov1984 - - 67 comments

So so so impressive and lovely work!

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OnyeNacho
OnyeNacho - - 1,344 comments

This looks very good!

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Guest
Guest - - 689,880 comments

This looks absolutely amazing I'm excited for when it comes out

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