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2.6.1 Changelog:
Changed
- Tweaked NFHR animation
Script Changes
Vehicle Weapons
- DU MG
- Damage 4 -> 6
- DU HMG
- Damage 6 -> 8
- HE MG
- Reload Time 5 -> 4
- HE Cannon
- Explosion Force 200 -> 300
- UML
- Cycle Time 0.75 -> 0.6
- Explosion Radius 450 -> 300
- Bio Cannon
- Clip Size 20 -> 30
Vehicle Armor
- Composite
- Regeneration 0.05 -> 0.035
- Absorbant
- Weight 10 -> 12
- Cost 10 -> 12
- Health 20 -> 40
- Speed To Damage Modifier -0.00021 -> -0.00016
- Bioweapon Damage Modifier 0.5 -> 0.65
- APBulletResist 0.75 -> 0.5
- InfantryStickyResist 0 -> 0.65
- Regenerative
- Weight 15 -> 18
- Cost 15 -> 18
- Health 60 -> 80
- Regeneration 0.10 -> 0.05
- Brittle
- Speed To Damage Modifier 0.00033 -> 0.00012
- KineticResist -0.3 -> -0.5
Vehicle Engines
- Standard Engine (Jeep)
- Description "This engine is the only jeep engine. It uses turbine technology." -> "This engine is the only jeep engine. It uses hybrid electric-turbine technology."
- Max Speed 62 -> 75
- Heat Dissipation 7 -> 8
- Standard (APC)
- Cost 10 -> 20
- Standard (all other chassis)
- Cost 35 -> 30
- Gas Turbine (all chassis)
- Cost 40 -> 20
- 3 Phase (APC)
- Cost 50 -> 30
- 3 Phase (LT)
- Cost 50 -> 30
- 3 Phase (Medium, Arty)
- Cost 70 -> 40
- Fission Reactor (APC)
- Cost 50 -> 10
- Fission Reactor (LT, Med, Heavy, Arty)
- Cost 70 -> 10
- Bio Diesel (APC)
- Cost 50 -> 20
- Bio Diesel (LT, Med, Heavy, Arty)
- Cost 70 -> 20
- Coolant (APC)
- Cost 50 -> 30
- Coolant (LT, Med, Heavy, Arty)
- Cost 70 -> 30
- Compact (all chassis)
- Cost 10 -> 5
- 3 Phase (Med, Arty)
- Weight 50 -> 40
- Fission (all chassis)
- Weight 15 -> 10
- Coolant (all chassis except Heavy)
- Heat Output At Max 10 -> 11
- Heat Dissipation 9 -> 10
- Coolant (Heavy)
- Heat Dissipation 13 -> 14
- Standard (Heavy)
- Max Speed 20 -> 18
- Gas Turbine (Heavy)
- Max Speed 33 -> 30
- 3 Phase (Heavy)
- Max Reverse Speed 26 -> 35
- Fission (Heavy)
- Max Speed 27 -> 25
- Max Reverse Speed 23 -> 25
- Bio Diesel (Heavy)
- Max Speed 26 -> 24
- Max Reverse Speed 20 -> 24
- Coolant (Heavy)
- Max Speed 24 -> 22
- Max Reverse Speed 20 -> 22
- Compact (Heavy)
- Max Speed 26 -> 24
- Max Reverse Speed 20 -> 24
Vehicle Chassis
- BE Heavy Tank
- Cost 900 -> 1000
- NF Heavy Tank
- Cost 800 -> 1000
Vehicle Research
- All times doubled.
Infantry Classes
- Rifleman //Mine resist brought in line with other classes. Mines oneshot all infantry now
- InfantryMineResist 0.4->0.0
- Grenadier
- InfantryMineResist 0.4->0.0
Infantry Weapons
- BEHR //Nerfed at close range, long range damage is still the same
- Base damage 42->35
- "StandingSpreadModifier" 0.015->0.1
- "DuckingSpreadModifier" 0.015->0.1
- NFAR //identical nerf to BEHR
- Base damage 42->35
- "StandingSpreadModifier" 0.01->0.1
- "DuckingSpreadModifier" 0.01->0.1
- BECR/NF50C //nerfed acc upg and made pinpoint while stationary
- Accuracy upgmod 0.3->0.5
- "StandingSpread" 0.001->0.0
- "DuckingSpread" 0.001->0.0
- "ProneSpread" 0.001->0.0
- BECR Minimum Damage 10->40 (this was an error)
- LSMGs //changed to mp7 style smg, super rate of fire which loses control quickly. Similar handling when tap fired though.
- Cycletime 0.09->0.06
- "StandingSpreadIncrement" 0.0022->0.006
- "DuckingSpreadIncrement" 0.0022->0.006
- Clipsize 25->20
- Reserve Ammunition 75->80
- HSMG //gentle nerf, I don't think it's too OP but it needs a slight tone down. It'll be harder to tapfire successfully
- Cycletime 0.13->0.15
- "StandingSpreadDecrement" 0.1->0.06
- "DuckingSpreadDecrement" 0.1->0.06
- BEHP //buffed up slightly as pistol1 feels superior.
- Cycletime 0.2->0.15
- "StandingSpreadDecrement" "0.04"->0.06
- BEASt //decreased cycletime by popular demand
- Cycletime 0.4->0.3
- HMG //decreased cycletime by popular demand
- Damage 15->60
- Cycletime 0.05->0.15
- Falloffbase 0.75->0.5 (falloff is now very fast)
- Clipsize 100->50
- Reserve Ammo 200->100
- Stamina Penalty 1->3.5
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