Post news Report RSS Elite Mod Patch 2.9.8.3* Patch Notes October 22 2022

Elite Mod patch 2.9.8.2 includes some balance changes and bugfixes. New units and game modes will be arriving in the following patch, so stay tuned! Edit: Is now hotfixed to 2.9.8.3! major hotfix changes: ranger damage fixed, strike squads no longer gain tons of speed.

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Official Patch Notes Elite Mod Patch 2.9.8.2

Faction Icons

Orks:

Global:

  • Call da Boyz now has a 2 second delay before the effects trigger
  • Ork heroes now display an indicator when Call da Boyz is activated

Warboss:

  • Can now be transported inside of land raiders and battle wagons

Slugga Boyz:

  • Slugga Nob upkeep cost increased from 1.8 to 2.16

Shoota Boyz:

  • Shoota Nob upkeep cost increased from 1.53 to 2.55

Stormboyz:

  • Stormboy Nob upkeep cost increased from 1.8 to 2.16

Stikkbommaz:

  • Stikkbomba red cost reduced from 2.5 to 1.5

Weirdboy:

  • Warpath cost increased from 40/25 to 75/30

Gretchin:

  • Default Cost changed from 150/15/50 -> 150/5/50

Battlewagon:

  • can now transport the same units the Land Raider variants can

Imperial Guard:

Commisar Lord:

  • Fist of Brokus cost reduced from 200/50 to 150/45

Heavy Weapons Team:

  • Heavy Bolter setup time reduced from 3.1 seconds to 3 seconds
  • Heavy Bolter teardown time reduced from 3.1 seconds to 2 seconds

Psyker:

  • Can now cancel strip souls by moving after being knocked over
  • Telekinetic Dome now costs health as intended when channeling health for abilities
  • Unit now starts with the Telekinetic Dome ability by default
  • Unit no longer has the Ethereal Shockwave ability by default
  • Codices of Protection cost reduced from 120/20 to 75/20
  • Codices of Protection now grants the Ethereal Shockwave ability
  • Earthshaker Helm cost reduced from 130/30 to 80/30
  • Diviners Foresight cost reduced from 120/25 to 75/20
  • Diviner’s Foresight passives have been moved to the Codices of Protection
  • Telekinetic Dome melee damage reduction reduced from 25% to 10%

Stormlord:

  • Side mounted lascannons damage per hit reduced from 55 to 40
  • range of Vulcan mega bolter decreased from 62 to 58

(We are aware that this unit is currently overperforming a bit.

We are going to address its power level over the next few patches to not miss the

right spot.)

Bullgryns:

  • Use yer Shield ability radius lowered from 20 to 15

Faction Icons

Eldar:

Farseer:

  • Armor of Fortune health regeneration reduced from 3 to 2.5 hp/s

Globals:

  • Webway Gate cooldown from 0 seconds to 3 seconds

Guardians:

  • Warlock pop increased from 2 to 3
  • Warlock health decreased from 275 to 240
  • Fleet of Foot damage reduction applies to projectiles (grenades)

Banshees:

  • Upkeep increased from 2.05334 to 2.55 per pop
  • Reinforcement cost decreased from 35 to 28

Guardian Weapon Team:

  • Crew member xp yield increased from 90 to 140
  • Shuriken platform xp yield on death increased from 0 to 150
  • Shuriken platform red yield on death increased from 0 to 10
  • Shuriken platform upkeep reduced from 3 to 0

Falcon:

  • Unit cost reduced from 360/95 to 350/90

Wraithlord:

  • Unit population cost increased from 12 to 15
  • Shuricannon range reduced from 44 to 38
  • Brightlance range reduced from 44 to 38

Autarch:

  • Autarch Force Shield cost reduced from 75/20 to 50/15
  • Aurarch: Fusion gun cost reduced from 80/20 to 65/15

D-Cannon Platform Team:

  • Crew member xp yield increased from 60 to 140
  • Crew member red yield reduced from 13 to 9
  • D-Cannon platform xp yield increased from 0 to 200
  • D-Cannon platform red yield increased from 0 to 12
  • D-Cannon Cost reduced from 400/40 to 360/35
  • D-Cannon platform upkeep reduced from 3 to 0

Faction Icons

Ordo Malleus:

Global:

  • Psycannon pvp damage type against vehicles increased from 0.5 to 0.75

Demon Hunter:

  • Rift Tear and Tempest now removes unit ability to leap or charge for sticking duration
  • Rites of Exorcism speed and rotation rate debuff increased from 40% to 60%
  • Rites of Exorcism received damage debuff increased from 30% to 40%

Inquisitorial Operatives:

  • Sergeant upkeep cost per pop increased from 1.7 to 2.55
  • Cooldown of Fallback Plan reduced from 120s -> 90s
  • After breaking a retreat with Fallback Plan retreat is now disabled for 5s instead of 10s

Purgation Squad:

  • Incinerator damage type from flame pvp to bile spewer pvp
  • Incinerator close range damage per hit increased from 8.75 to 12.5

(5.9 to 8.44 dps) (modifier adjusted from 1.25 to 1.7875)

  • Incinerators now suppress independently of model count

(We are aware that those guys are in a very weird spot due to their innate design.

This is a band-aid fix to make them somewhat appealing until we can commit more

resources towards this unit in the near future)

  • Purge by flame damage increased from 3 to 4 dps
  • Purge by flame range reduced from 25 to 15
  • Purge by flame now disables speed gained from charging or leaping
  • Conversion Beamer now slows vehicles hit by 40% by default
  • Electropulse now increases the slow strength on vehicles hit to 60%
  • Conversion Beamer reload duration reduced from 5 seconds to 4.6 seconds
  • Psycannon cost decreased from 75/20 to 65/15

Vindicare:

  • Vindicare now has detection range 40

(We decided to give the vindicare enhanced detection, to make Ordo Malleus not as reliant on operatives.)

Strike Squad:

  • Justicar upkeep cost per pop reduced from 2.55 to 2.16 (12.75 to 10.8)
  • Strike Squad now get out of combat regen of 1.5 hp/s if not within range 40 of an enemy

(This should massively help Ordo Malleus with map control in T1

we couldn't go with the 2x healing in base due to base aura stacking in team games.)

Interceptor Squad:

  • Justicar upkeep cost reduced from 2.55 to 2.16. (12.75 to 10.8)
  • Interceptor Furious Intervention energy cost decreased from 65 to 60
  • Psycannon damage per hit increased from 11.5 to 15.4
  • Psycannon damage type changed from armor_piercing_pvp to

psycannon_pvp

(11.11 dps vs infantry, 8.33 dps vehicles)

Crusaders:

  • Battle Frenzy default damage resistance bonus increased from 20% to 35%

Purifier Squad:

  • Justicar upkeep cost reduced from 2.55 to 2.16 (12.75 to 10.8)

Grey Knight Terminators:

  • Build time decreased from 75 seconds to 60 seconds
  • Reinforcement time decreased from 18.75 seconds to 15 seconds

Vortimer Razorback:

  • Twin Linked Psycannon no longer deals AoE damage

Faction Icons

Space Marines:

Techmarine:

  • Master Crafted Bolter cost increased from 100/25 to 125/25
  • Artificer Armor health regen decreased from 3 to 2.5 hp/s
  • Powerful Sweep cooldown increased from 30 seconds to 45 seconds

Force Commander:

  • Terminator Armor now leaves the Force Commander with the same percentage of health when the upgrade finishes

Venerable Dreadnought:

  • Global cost increased from 600/50/300 to 600/75/300
  • Vendread dark age of technology cost decreased from 100/50 to 100/30

Scouts:

  • Elite Training health regeneration is no longer active while the unit is retreating
  • Shotgun medium range damage modifier reduced from 0.85 to 0.8
  • Shotgun close range damage modifier reduced from 1 -> 0.9

(We heard your concerns regarding scouts current strength and are monitoring their performance.)

Devastator Plasma Cannon:

  • Cost increased from 400/15 to 400/20

Faction Icons

Tyranids:

Synaptic Backlash:

Synapse Backlash damage has been reduced for the following units:

  • Genestealers from 12% to 10%
  • All other non-monstrous infantry from 14% to 10%

Ravener Alpha:

  • Tunnel red granted upon death reduced from 15 to 10

Tyrant Guard:

  • Cost changed from 400/60 to 375/65

Capillary Tower:

  • Spawn Spore Mines cost reduced from 100/5 to 70/5/35

Spore Mines:

  • Spore Mines now have 100 melee skill

Zoanthrope:

  • Zoanthrope health increased from 300 to 310
  • Zoanthrope damage increased from 45 to 49
  • Symbiosis energy cost reduced from 60 to 50


Venom Brood:

  • Squad now has the Deathspitters upgrade:

Available in T2. Cost set to 150/30. New weapon model.

Deathspitters are mutually exclusive with Ranged Synapse.

  • Deathspitters:

Increases hp per model from 340 to 400.

Reduces weapon range from 44 to 38.

different fire pattern, 24 inferno damage per hit. (24 dps)

Reload time removed, 1 shot per second, 24 damage per shot 24 dps.

weapon scatter addressed

(This is going to be a major new tool for our favorite bugs to deal with super heavy infantry without having to rely on melee.)

Faction Icons

Chaos:

Raptors:

  • Meltaguns upgrade no longer removes suppression from the Jump ability.
  • Meltaguns upgrade now grants the squad 20% melee resistance.
  • Meltaguns upgrade no longer reduces Jump energy cost from 60 to 55.

Noise Marines:

  • Blastmaster crewmen damage per hit reduced from 22 to 18. (22 to 18 dps)
  • Blastmaster now lowers the squad hp from 1000 to 675. (333 to 275 hp)
  • Burst pattern from 3-5 -> 2 (removed randomness)

Bloodletters:

  • Warp Shift energy cost increased from 50 to 55.

Chaos Terminators:

  • Squad reinforcement cost reduced from 100/50 to 100/40

Faction Icons

Bugs & QOL:

Bugs:

  • Misc Tooltips updated
  • Missile_pvp weapons no longer target units in buildings instead of the buildings themselves.
  • Generator refund bug fixed.
  • Set up teams given invisible eldar sniper rifles to prevent side models from running in front of their weapon platforms (Heavy Weapon Team, Noise Marine, Purgation Marine)
  • Stormblade overcharge shot reliability improved
  • Synapse fix (different levels of the same stack)
  • Space Marine Librarian no longer stands still doing nothing while casting Force Barrier.
  • Dreadnought assault cannon barrage “allow_tracking” set to false.
  • Slaughter melee skill bonus with chainswords should now apply properly
  • Valkyrie Leman Russ Drop now refunds and resets if conditionally unable to drop a leman.
  • Trophy Rack now applies its effects properly.
  • Rangers no longer have ground target.

Maps:

  • Solstice Plateau (1v1) updated

QOL:

  • Portraits for the following units/ abilities have been updated:
  • stormlord
  • stormblade
  • whirlwind
  • primaris psyker
  • gretchins
  • nob Squad nob leader
  • bionics
  • catachan sergeant


  • Main Menu Background now features the Goff-Boss

CREDITS:

Models, Animations and Visuals: Enlargingcloud, Kekoulis, Noot, Garrick, Yreeeet

Programming (Units, Abilites and Misc): Shoulder Mount, Atlas, Enlargingcloud, Noot, Snowkip

Visual Effects: Enlargingcloud, Noot

Maps: Inekura, Swift, Noot

Portraits: Knall

Community Manager/Misc: yellowmonkeySoulEater

Game Testers: Shoulder Mount, Inekura, Enlargingcloud and all the people who tested all the various test builds who are too numerous to name

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