Edain 4.3.2 Demo Released
Greetings, Companions of Edain!
Today we released the Patch 4.3.2 for the demo of Edain 4.0. You can download it directly through the Update function of the Edain-Launcher.
If you do not yet have a previous Edain version installed, you can download version 4.3 as complete setup package by clicking on the banner. Please note that patch 4.3.2 still has to be downloaded through the Update function of the Edain Launcher.
- Edain 4.3.2 is primarily a bugfix and balance update to ensure smoother gameplay. Above all, game modes should now work properly without command point issues and Dwarven towers should no longer be built automatically around your forest.
- New game mode: Elite. This replaces the old Battle mode which simply granted doubled command points. Instead, Elite reduces your command points but makes individual troops significantly more powerful - a counterpart to the Legendary Heroes mode. We have realized we need two modes with reduced command points because they're based on the command point settings of the original game and two of those lowered the points. We decided to replace Battle because there's still Epic Battle if you want to play with greatly increased command points.
- Lorien is now playable on the Defense of the Shire map.
Balance in 4.3.2:
- Cost of all ranged units reduced by 100.
- Narin:
* Ceasefire moved to level 3, Battle Command moved to level 5.
* Battle Command: Now grants +50% damage, 50% reduced speed, but no longer improves armor.
- Gondor Knights, Ram Riders and Meduseld Knights: Health and damage reduced by 10%.
- Ram Riders:
* Attack range brought in line with Gondor Knights.
* Now additionally require Elite Equipment.
- Erebor Guardians: Armor debuff now only lasts 10 seconds.
- Battle Wagons:
* Increased command points to 60 and recruitment cost to 600
* Increased trample damage by 50%.
* Deceleration when crushing enemies increased from 3 per unit to 5.
* Speed reduced by 20%
* Armor and health reworked: Can take more damage overall, but is no longer immune to archers.
* Banner Carrier upgrade: Now requires researched Banner Carriers, cost increased to 300
* Ranged unit upgrades: Now require Elite Equipment, cost decreased to 200.
* Hearth upgrade: Now requires Siege Plans, no longer heals battle wagons themselves (they already have regeneration at level 2).
- Summoned Dwarven Mines no longer produce resources.
- Angmar structures:
* Now require two tribute carts for level 3.
* The Hall of the King's Men required more carts than other structures: Two for level 2 and three for level 3.
- Wolf Breeding: Now available at rank 1.
- Angmar outpost:
* Build cost increased to 1600.
* No longer produces resources (already covered through the spawning of tributes).
- Obelisk:
* Now only reduces damage and armor by 10% in the same radius as standard leadership.
- Angmar's troll summon:
* Calls one troll less.
* Can no longer be cast into enemy units (brought in line with other summons).
- Zaphragor: Armor brought in line with other heroes and greatly reduced. Damage by his own abilities remains unchanged, however.
- Mornamarth:
* Edict of Carn Dûm now only reduces cost of units by 25%.
* Blood and Iron moved to level 4, Dark Brand to level 4.
- Carn Dûm Pikemen:
* Lowered damage reflection to 20%.
* No longer reflect damage from heroes, magic, elemental attacks, buildings and siege units.
- Sorcerers:
* Fell Strength now buffs allies around the sorcerer instead of in the target area.
* Radius of Fell Strength reduced to 100.
Enjoy playing!
Hey, first off. Good job on the amazing mod guys! It has come a long way since I last played it. Recently got back into the game haha. Anyways.. I ran into a bug in this new update. In the Defend the Shire mission it happens if you upgrade a Lorien Warrior to a Galadhrim of Lorien. The Galadhrim becomes Haldir's Galadhrim and will not attack the waves of enemies, just sits there and dies. Won't let me switch his weapon either.
Hallo,
wollte mal fragen wann die Tower Defense Map wieder funktioniert ... oder führt die nur bei mir zum Absturz des Games?
SG
Welche Tower Defense Map?
Mission: Edain Towerdefense 3.7
Die ist nicht in der aktuellen Version von Edain eingebaut, wird aber irgendwann in der Zukunft sicherlich wieder enthalten sein.
Very nice update. A lot things that have been adjusted are definitely nice.
Hey guys. Great work. :) Unfortunately since updating to Windows 10 I've been unable to play, but I'm glad to see the progress.
Checked our support-forum?
Modding-union.com
There are many solutions for problems with W10.
Nice work edain team :)
By the way, do you guys know what faction will come next? I hope it's Imladris, I 'm excited to see what you're doing with it xD
I think it would be Misty Mountain. They have a lot of Misty Mountain information on their wikia but there is pretty much nothing on Imladris page.
The team publicly stated that Imladris is more complete as a faction than Imladris, so it would be controversial to introduce the least-finished faction the two first. Although, this is ET we are talking about. You never know :P.
Sorry, Imladris is more complete than Misty Mountains*, I meant.
One or an another, can't wait for both :p
Indeed!
please please please make the enemy take over camps!! All they do is run to my base, take over the nearest outpost (and just that ONE outpost) and even on brutal they are easily defeated. Please, i like this mod, and don't want to have to go to another because it's so easy! Just add that one thing. Just add the ability for enemies to take over camps.
when will the rivendell faction be released
How can I get this to work on Windows 10? Can't play the base games either (well not sure about ROTWK but I don't think I can).
Try to be more specific, sign up and post your issues in this section of the official forums if you want to be helped: Modding-union.com
Is the roaming file empty?
After i updated edain 4.3.2 my game get having flexible screen slash.i uninstalled game and it is still same station.I have Botta mod.I dont think the crash causes from this.Before 4.3.2 there was no problem.
I have a question. I don't know if it is a bug, but when i change the game mode to legendary heroes, I think is like the conquest mode. So when I play legendary heroes, if I hold more than 4 min the half of the settlements, I win. It is suppossed to?
Is the command point limit on "Epic Battles" supposed to always be 7200, or start at 300?
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i have only one question....where are the elves of mirkwood like in the hobbit film....I need a answer
In the Lorien faction
thank you pal...I though they were a independent faction
Is there a way to transfer patches and updates to a new pc without having to download them again?