Greetings, companions of Edain!
Today, we want to present you two new maps.
With the Goblins being the central focus of 4.6, they obviously need some fitting maps as well. So we created a new Moria map, the now deserted Third Hall, with an interesting new feature: As trees don't get enough sunlight in Moria, we thought that it was fitting to use wood yards instead of trees. Technically they work different than trees, so we had to go back and use the resource system of Command and Conquer Generals, but the result was well worth the work.
This map is a new balanced 1vs1 camp map which can also be used for tournaments.
The second map is a conventional 4vs4 map in a deep forest. Every team has one relatively safe position and all of the outposts are rather safe as well, while many of the settlements can easily be harassed.
We hope you like the maps!