Greetings, companions of Edain!
We look back on an exciting and intensive tournament. Of course we didn't sit around idly in the meantime, but used the time to deal with a few things that were important to us. We'd like to start today with the second part of the Lothlórien update.
Lothlórien - Part 2
In the last Lothlórien update we already presented you the graphical revisions of the buildings, as well as some improvements for the Galadhrim and some heroes. Although the community has given us very positive feedback, there have been a few comments regarding the bows and Haldir's hands. As it is our concern to satisfy our fans, we dedicated ourselves to these wishes and took this opportunity to make some further graphical revisions, which we would like to present to you today.
Troops of Lothlórien
The border guard units of Lórien have now received an improved skin with a new face. Previously they had the same face as the Imladris units. But to further differentiate them from each other, they now have the new face that we also gave the Galadhrim.
Besides this change, which affects all border guard units, the individual troops have also received small improvements.
- The Border Guard Swordsmen (Sindarin: Megyr Glandirith Lórien) now carry a shorter version of the Galadhrim sword.
- The Border Guard Pikemen (Sindarin: Eithyr Glandirith Lórien) now carry a pike that fits better into Lórien's image.
- Probably the biggest change has been made to the archers. There have been complaints in the community that the archers' bow does not match the standard of the other weapons. Especially the typical double-bent form was missed. You have wished for it and you shall get it. With the longbow upgrade, the bows of the Border Guard Archers (Sindarin: Pengryn Glandirith Lórien) will no longer just get a new skin, but a completely new bow, which is now much closer to the movie.
Of course the Galadhrim Warriors of Lórien (Sindarin: Maethyr Galadhrim Lórien) will also receive the new bow with the longbow upgrade. Furthermore, the community has reported that the Galadhrim, which can be seen at the bottom of the Galadhrim quarter, is moving a little jerky. We have taken care of this one as well. The movements are now smoother and also four different animations are now played randomly one after the other, so that the Galadhrim doesn't always just repeat the same movement a thousand times.
We were already pretty satisfied with the design of the Caras Galadhon Guards (Sindarin: Tirryn Caras Galadhon), so we only adjusted a few small things. In addition to the new bow, they now have a different colour scheme, which is not only closer to the movie design, but also makes them more easily distinguishable from the rest of Lothlórien's armies. Furthermore, we decided to remove the model with the hood, as the hood should be a unique characteristic of Haldir's Border Guards and the Minstrels.
The Minstrels of Lórien (Sindarin: Pethril Lórien) haven't received any upgrade, because we were already satisfied with their current design. But for the sake of completeness we do not want to do without a picture.
Heroes of Lothlórien
After we had taken a look at all the units in Lórien, it was only logical for us to take another look at the heroes.
First of all we had Rúmil and Orophin, but they are already to our complete satisfaction after the last adjustment. Therefore we did not make any new changes for them
Haldir on the other hand still needed some minor adjustments. Besides the new bow, which he has now also received, we have again taken up the eternal quarrel topic: Haldir's hands. Despite the fact that the hands have been reduced several times, the community still justifiably complained that the hands were much too big. Fun fact: We have now reduced the hands by another 15%, which means that they are now almost 40% smaller than the original EA model.
Celeborn, Lord of Lothlórien, like Rúmil and Orophin, has already undergone a significant improvement in the last revision and this time did not require any adaptation. We have nevertheless made a few small contrast and colour adjustments to his face so that it is no longer so extremely reddish.
Galadriel, Lady of Light, still had the original model and skin from the base game. This had to be changed urgently. While the model itself needed only minor adjustments to the hands and arms, the skin had to be improved significantly. Before, the skin had only little contrast and especially the face was almost one colour only.
Furthermore, we added a different skin for the blessed Galadriel, so that you can now also distinguish it visually directly from the "normal" Galadriel. We decided to use a variation of the grey overdress from the Hobbit. But, since a pure grey robe looks rather blurry from a distance, we put the belt over the robe and let the white dress sparkle out a little bit at the bottom.
By the way: We have also adapted the Palantir portraits so that she now has unique portraits for each form. Normal, Galadriel the Blessed and the Storm Queen
We hope you liked this update and are looking forward to your feedback as always!
Your Edain Team