Ok and now for some explanations. Lots of things look a bit ugly and that's to be expected. You're looking at the equivalent of "programmer art" applied to game footage!
The first clip shows the presence of the buddy's "ghost". You fight the same fight with your friend even though you play turn-based. So you will see all his moves until he bites the dust. This is crucial so you can coordinate attacks with him on the enemy.
The second thing I shouldn't need to point out, but will anyways since I'm the one writing, are the voxel graphics. They're still quite a bit rough around the corners, but that's normal because they're cubes! EVERYTHING in the game is composed of voxels, and can be taken apart as voxels.
And what does that do exactly? Taking enemies apart voxel-by-voxel ? Well, it gives you mojo. Power. Fame. Money. It changes your shape. It makes you more attractive to the opposite sex. It gives you new weapons. It gives you new colors. It basically reflects how good you are. So you want to stock up on colors. A fact I illustrate pretty easily by making the player start out as greyscaled.
There are two clips in there that show a slightly different setup in which you align colored voxels and grab them. That's the part about stealing voxels from the enemy and growing stronger. So you basically alternate between these two modes of play while your buddy does the same on his end.
So to sum up quickly:
- you can see the ghost of your buddy doing stuff
- you can shoot enemies and disable them
- you can steal voxels from them when they are disabled, and then return more powerful (and colored).
That's it for now, gotta go. Questions ? By all means, fire them below!