Post news Report RSS Change Log 5.4.8 - 5.8.0

These are the changes that were made in versions 4.1x.x and 5.x.x of DTA and the credits for whoever contributed.

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Version 5.8.0:
Build 1.1580
Released: Jan 21, 2017

  • Fixed: When picking a starting position in skirmish lobby, the client might crash if your player name contains non-standard ASCII characters (Credits: Rampastring).
  • Fixed: The mouse cursor is now completely smooth in the client, at all refresh rates (Credits: Rampastring).
  • Fixed: The client will no longer select or show incompatible tunnels (Credits: FunkyFr3sh).


Version 5.7.9:
Build 1.1579
Released: Nov 19, 2016

  • Added: Interior floor tiles with an isometric angle (Credits: Bittah Commander).
  • Changed: The JumpJet Infantry's sidebar icon has been remade (Credits: Aro).
  • Changed: FinalSun is now able to do 127 undo/redo actions instead of just 15 (Credits: cybermind).
  • Changed: The Alpha Light Post has been remade and has been replaced on all existing maps (Credits: Lin Kuei Ominae).
  • Fixed: Potentially fixed certain randomly occurring crashes with Eip:004D2451 (Credits: AlexB).
  • Fixed: The shadows of certain civilian cars overlapped the cars that were casting the shadows themselves (Credits: Bittah Commander).
  • Fixed: The client crashed on startup on some systems with a non-Western language (Credits: Rampastring).


Version 5.7.4:
Build 1.1574
Released: Nov 05, 2016

  • Added: An arrow overlay set for the interior theater (Credits: Bittah Commander).
  • Added: 21 remade Tiberian Dawn civilian structures (Credits: Nooze).
  • Added: 2 ant egg/larva map props (Credits: Bittah Commander).
  • Added: New multiplayer map: Counterpoise (Credits: Rampastring).
  • Changed: You can now also receive private messages from users that aren't on the main CnCNet channel (Credits: Rampastring).
  • Changed: Skirmish settings (excluding game options) are now saved (Credits: Rampastring).
  • Changed: The laser fence now has the power plant as a prerequisite.
  • Changed: The barb wire, chainlink and brick walls now have the barracks as a prerequisite.
  • Changed: The Allied Gun Turret now consumes twice as much power.
  • Changed: On the "Island Trouble" multiplayer map, the AI now spaces its structures the same as on other maps and it can no longer build naval yards against bridges (Credits: Bittah Commander).
  • Changed: Nod AI players will now also build power plants with the Tiberium Fuel upgrade in enhanced mode (Credits: Bittah Commander).
  • Changed: Volkov now has a more fitting voice (Credits: Bittah Commander).
  • Fixed: There was no visual notification when you received a private message (Credits: Rampastring).
  • Fixed: Vehicles were unable to pick up crates on Africatorial (Credits: Bittah Commander).
  • Fixed: Blue tiberium fields had green tiberium trees on the "Dust Devils" multiplayer map (Credits: Rampastring).
  • Fixed: In the north-east of the "Village of the Unfortunate" multiplayer map there was a stroke of unharvestable tiberium on the map's border and a missing cliff end (Credits: Rampastring).
  • Fixed: It was impossible to earn a star for the "Coastal Path Revisited" and "Subterranean Greenery Extended" multiplayer maps (Credits: Rampastring).


Version 5.6.2:
Build 1.1562
Released: Oct 03, 2016

  • Fixed: You were able to select the enemy's starting location in the "Double Team" Co-Op mission.
  • Fixed: After putting the production of an MCV on hold, it was no longer possible to resume or cancel the production.
  • Fixed: Meteors caused the game to crash when the Harmless Resources option was enabled.


Version 5.6.0:
Build 1.1560
Released: Sep 30, 2016

  • Changed: The deployed aircraft carrier is now able to produce regular aircraft, but can no longer build controllable drones.
  • Changed: Mobile Construction Vehicles can no longer pick up crates (Credits: Bittah Commander).
  • Changed: You now need to own a radar to be able to build a Mobile Sensor Array (Credits: Bittah Commander).
  • Fixed: The client could crash if you started a game without having ever accessed the options before and having clicked the Save button there (Credits: Rampastring).
  • Fixed: After becoming elite, the Rocket Launcher did very little damage against infantry and too much damage against tanks (Credits: Bittah Commander).
  • Fixed: Blue tiberium (gems) still harmed infantry when the "Harmless Resources" option was enabled (Credits: Bittah Commander, Rampastring).
  • Fixed: You can no longer build a (non-functional) enemy MCV after obtaining an enemy's War Factory (Credits: Bittah Commander).
  • Fixed: It is now also possible to build a Barracks or a Refinery when you only own an Advanced Power Plant and no regular Power plant (Credits: Bittah Commander).
  • Fixed: Potentially fixed a rare crash during client startup on systems with non-western languages (Credits: Rampastring).


Version 5.5.5:
Build 1.1555
Released: Sep 25, 2016

  • Changed: When the Extreme AI option is enabled, the AI will now build its secondary Construction Yard much sooner (Credits: Bittah Commander).
  • Changed: The Gunboat now does less area-damage.
  • Changed: The "Survivor" and "King of the Hill" game modes are now only available in multiplayer.
  • Changed: The client now writes client crash logs to the Client\ErrorLogs\ directory (Credits: Rampastring).
  • Fixed: In the "Reunification" and "Ally Under Siege" Co-Op missions you couldn't build a War Factory before you had built a secondary refinery (Credits: Bittah Commander).
  • Fixed: In the "Survivor" game mode, players started with a Mobile Construction Vehicle instead of a Mobile HQ (Credits: Bittah Commander).
  • Fixed: You instantly died after starting the "Second Wind" Co-Op mission (Credits: Bittah Commander).
  • Fixed: Played matches in version 1.14xx are now also included in the statistics (Credits: Rampastring).


Version 5.5.0:
Build 1.1550
Released: Sep 24, 2016

  • Fixed: The "Silos Needed" and "Instant Harvester Unload" options weren't working properly (Credits: Bittah Commander).
  • Fixed: It was possible for the game to not end after enemy AI players were destroyed (Credits: Bittah Commander).
  • Fixed: The window that prompts the user to enable the compatibility fix was broken and could cause the client to crash (Credits: Rampastring).
  • Fixed: The Extreme AI option wasn't working optimally (Credits: Bittah Commander).
  • Fixed: You were unable to build structures in some singleplayer missions (Credits: Bittah Commander).


Version 5.4.8:
Build 1.1548
Released: Sep 23, 2016

  • Added: Ramps that can be connected to the temperate "bridges"/"platform" terrain (Credits: Bittah Commander).
  • Added: Dirt and Snow ground (LATs) that can be placed on platforms and bridges (Credits: Bittah Commander).
  • Added: Interior terrain (Credits: Bittah Commander).
  • Added: Tiled and brick floor tiles for the temperate, snow and interior terrain (Credits: Bittah Commander).
  • Added: TunnelFixer.exe has now been included in the Map Editor directory, which can be used to automatically fix tunnels that were created by FinalSun (Credits: Rampastring).
  • Added: New multiplayer maps: "Tiberium Rig", "Casey's Canyon", "Defunct Combat Platform", "Grid Gardens", "White Acres", "Razor Land", "Subterranean Greenery" and "Subterranean Greenery Extended" (Credits: Rampastring).
  • Added: New Co-Op missions: "Disguised Manipulation", "Forged Payback", "It Came For DTA II", "Cloaked Twilight" and "Lesson in Blood"(Credits: Rampastring, Sombracier).
  • Added: Allied singleplayer mission "River Raid" (Credits: Rampastring).
  • Added: The Queen Ant, to be used in future missions (Credits: Lin Kuei Ominae).
  • Added: 3 more selectable player colors: Pink, White and Cyan (Credits: Bittah Commander, Rampastring).
  • Added: The client has many new features, such as Ranks for Skirmish maps, Co-Op ranks for MP maps, main menu music and many others (Credits: Rampastring)
  • Changed: The client's graphics were significantly improved and it can now optionally also run in full-screen mode (Credits: Bittah Commander, Rampastring, tomsons26).
  • Changed: The client now has much better performance and starts up much quicker (Credits: Rampastring).
  • Changed: The client now is a lot more stable and the CnCNet game saving / loading logic no longer fails when multiple games have been started and saved from the same game lobby (Credits: Rampastring).
  • Changed: The teal player color was made brighter to make it more visible on the radar and also to make chat messages much easier to read (Credits: Bittah Commander).
  • Changed: Various improvements have been made to the graphics of most of the temperate and snow bridge terrain (Credits: Bittah Commander).
  • Changed: You now hear the Red Alert version of the building construction sound instead of the TD version when placing down Red Alert structures (Credits: Bittah Commander).
  • Changed: Minor balance improvements for "The Experiment Lab" multiplayer maps (Credits: Rampastring).
  • Changed: In Enhanced Mode, the price of the Rocket Launcher has been lowered from 1300 to 950.
  • Changed: In Enhanced Mode the Pill Box and Camo Pill Box now do 25% less damage.
  • Changed: The second tutorial mission is now easier on the Easy and Normal difficulty modes.
  • Changed: The ingame window borders have been improved (Credits: Bittah Commander).
  • Changed: When the "Stormy Weather" game option is enabled, the storm will now persist throughout the whole match (Credits: Bittah Commander).
  • Changed: Blue tiberium trees now spread tiberium 43% faster.
  • Changed: The build limit of the commando and Tanya has been reduced from 3 to 1.
  • Changed: You can now target civilian objects without having to force-fire at them again (Credits: dkeeton).
  • Changed: Other players can now have different looking refineries and harvesters from you and harvesters can no longer automatically dock with another faction's refinery (Credits: AlexB, Bittah Commander).
  • Changed: The weapon range of all first and second tier ships has been reduced by 33% up to 48% (Credits: Bittah Commander).
  • Changed: The prices of all first and second tier ships have been reduced by 20% (Credits: Bittah Commander).
  • Changed: The Frigate's rate of fire is now 50% slower (Credits: Bittah Commander).
  • Changed: Artillery, V2 and other high explosive weapons now do over twice as much damage against ships and ships no longer automatically recover health (Credits: Bittah Commander).
  • Changed: GDI/Nod, Allies and Soviet now use side-specific graphics for the ingame options menu (Credits: Bittah Commander, dkeeton, Rampastring).
  • Changed: Tesla Coils now only require a Radar Dome to be built in Enhanced Mode.
  • Fixed: Maps with a theme specified in the [Basic] section would only play that specified theme once and then play no other music afterwards (Credits: AlexB).
  • Fixed: The projectile of the Soviet bonus unit on "The Experiment Lab" was broken and couldn't fly further than a single cell (Credits: Bittah Commander).
  • Fixed: The AI would occasionally attempt to move its MCV towards an enemy unit or structure before deploying (Credits: Bittah Commander).
  • Fixed: An engine limitation that prevented the AI from building more types of units (Credits: AlexB).
  • Fixed: With Short Game enabled, the MCV will no longer blow up if you don't deploy it within 2 minutes or un-deploy the Construction Yard when you have no other structures left (Credits: AlexB).
  • Fixed: You can now build all of GDI's structures when you capture a GDI construction yard while playing as a different faction (Credits: AlexB, Bittah Commander).
  • Fixed: The AI will no longer build A-10 Warthogs on tech level 6 or lower (Credits: Bittah Commander).
  • Fixed: The game was prone to crash on maps where an AI's harvesters and infantry very frequently intersected under a bridge (Credits: AlexB).
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