Post news Report RSS Doom Slayer Chronicles Update 1.1 is coming

Soon will be released update 1.1 with the correction of the most important shortcomings of the project.

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Thank you so much for all your good and most importantly - bad reviews.
Your reaction helps us to see the DSC in the right light and make it better.
We try to be attentive to each opinion and especially to specific bug reports.
Soon will be released update 1.1 with the correction of the most important shortcomings of the project.
Stay in touch.

Always yours Black Edition Team.

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l.strain
l.strain - - 133 comments

my only grievance is that in the start levels there are way to many obstacles i.e to maneuver about when the waves come and sometimes the enemies get stuck to so it's easy to kill them... but good job! ;)

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ajb1978
ajb1978 - - 6 comments

bifurcator, thank you so much for taking the time to listen to my bug reports, and offer that fantastic workaround. DSC is so much fun to play, and after your input helped me get past the Guncaster bug, I've been playing this pretty much nonstop. You and the Black Edition Team deserve a medal for this masterpiece!

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darklink11
darklink11 - - 153 comments

nice too hear that you are working on the Problems and Bugs it has because without them its Perfect anyway i would like to thank you for all your`e effort in this awesome Mod :D

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bifurcator_x Author
bifurcator_x - - 42 comments

guys, put a dozen!

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Amroth23
Amroth23 - - 6 comments

Please solve the performance issues... That's the main shortcoming of DSC

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ajb1978
ajb1978 - - 6 comments

Hah, using Guncaster it's actually possible to make it to the light at the end. I was kind of hoping there would be some special ending for making it there, but nope. Oh well!

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Amroth23
Amroth23 - - 6 comments

So the Mod is dead? it's been almost two months since release and the DSC is still having the same main issues

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Ulukai55
Ulukai55 - - 9 comments

Really enjoyed playing DSC, one of the best ever Doom mods to me! However, with GZDoom 3.6.0 this mod fails to load.

"Execution could not continue."
"Attempt to change CVAR 'gl_lens' outside of menu code"

Can you please release a hotfix for this? It would be a shame that an update to the engine renders this great mod useless.

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Ulukai55
Ulukai55 - - 9 comments

Reply to myself. :-)

Turns out it was enough to remove line 90 of file StaticShaderControl.zsc where the cvar is being set if the parameter dpwh_chromaticAberration has a value other than 0. Zipped it again, renamed from ZIP to PK3 and voila, it's playtime again! \m/

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Guest - - 690,530 comments

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