Post news RSS DevLog #6 : BloodBox

I've been working the past 3 months on a blood system that supports dynamic and permanent blood and removes the need for decals completely.

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Hello again!
You might've notice a name change. I've been getting a lot of questions on whether the game was related to Warhammer, which it isn't. I was not aware that the name existed in the Warhammer universe and I don't want it to be mistaken for being related.
So... I've been working this update for 3 months now and it has reached a presentable state so I'm excited to finally show it to you guys! :-)

The new blood system

The most complex feature of the blood system is the blood texture, which dynamically simulates blood trails that are affected by gravity. Blood trails can come off the body and become blood drips which become blood trails again once they collide with a new object. Another feature is the blood gush, which creates a long piece of blood mesh that collides with the world.

The whole system is far from done and at this stage, it's more of a proof of concept. The goal is to cover entire levels with persistent blood and remove the use of decals completely.

Here it is in motion

And you can even try it yourself :

BloodBox Demo

Feedback is appreciated! =)


Unity's web player just doesn't want to run, but I like the gore system you're making. I also liked Soldier of Fortune, any plans for dismemberment? :D

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ScarabGames Author

What's the problem you're having exactly?
And yes there's plan for proper dismemberment =)

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