DevJournal - Simple Numbers
Welcome back, it's been quite some time since last update, so I thought I might as well do one now.
The game has been progressing on quite a slow rate, however a large percentage of development time is put into coding.
Let's see, for a start the time button has gotten a complete redesign.
I started off wanting the time button to be simple to read, look nice and function as it should - and look like a time button should, so I decided to start off with something which resembled a glass lens.
![](https://media.moddb.com/images/articles/1/185/184491/auto/I9Q2Jfz.png)
I then went along and added the spinning bars, just to give it some much needed flavour.
After that, I added in a centre circle to make it feel like it's something which can actually be stepped on, as well as give it a more 'rusty' feel. I then simply added the turn numbers on top, and there you have it. A finished time button. (for now)
![](https://media.moddb.com/images/articles/1/185/184491/auto/QQoYdPG.gif)
![](https://media.moddb.com/images/articles/1/185/184491/auto/94gR8c9.gif)
![](https://media.moddb.com/images/articles/1/185/184491/auto/N4Wf4u7.gif)
![](https://media.moddb.com/images/articles/1/185/184491/auto/yc3si9o.gif)
With everything going on, the visuals may be too complex or laggy.
To solve this problem, I remodeled all the gameobjects to their respective low-poly form.
![](https://media.moddb.com/images/articles/1/185/184491/auto/gqOqrrg.jpg)
![](https://media.moddb.com/images/articles/1/185/184491/auto/pgz1yCM.png)
![](https://media.moddb.com/images/articles/1/185/184491/auto/BsXxBCd.png)
Alongside the new mesh optimisation, a turns indicator was created.
The turns indicator, which can be toggled on and off, tells the player how many turns has passed since origin for a body segment.
This is especially useful when working out if a time button will take the player back that far.
![](https://media.moddb.com/images/articles/1/185/184491/auto/c9Axjvm.png)
It currently has the capacity to hold up to 999 places, and once it crosses over into the 1000's, it is marked with a ?
![](https://media.moddb.com/images/articles/1/185/184491/auto/eN7Uqo8.gif)
I still have a lot more content to share since the last update, however I want to keep these short and simple, so I guess that's a wrap for now.
Please share/comment if need be, and I'll get you a response deserved.
Until next time!
-ThoseSixFaces