Hedon is now at version 0.7.a!
That's right, we're yet another step closer to Hedon's release, with new content, tons of fixes and adjustments and of course, a whole new level to munch on.
About Map07 a.k.a. "Parapet"
The seventh level picks up the pace that the previous one has briefly altered. We're back into a gameplay-heavy experience with sprawling, backwards explorable level design, puzzles focusing around reading clues and paying attention to your surroundings and tons of shooting. Visually, Parapet merges a green, crisp mountain scape with industrial brown (obviously spiced up by the fantasy/medieval edge that sketches out Hedon's atmosphere).
You'll be switching between outside and inside, cramped and expansive, flat and vertical, atmosphere and slaughter.
And of course...
...nothing kicks up killing and exploring as well as an Alexander Brandon track with that unique Unreal/DeusEx flavor. Many thanks for my patrons for helping me buy the license for it!
Want to be among the first ones to play it?
Then support Hedon on Patreon here, and get access to the latest alpha builds, as well as an opportunity to win custom drawn rewards that will represent you in a special patron gallery in-game.
Here are some of the last month's rewards~