Ahoy landlubbers, it’s Frie. I hope that you enjoy my reports about events surrounding the development of Pirates Of New Horizons, but I suspect that you are even more interested in the actual work on the game. This is why I’ll try to make the development process as transparent as possible and frequently show you what we’re up to. I haven’t fully decided on the type of presentation and frequency yet, but for the first development update I forced kindly asked Soenke, Skjalg and Michael to each record a video of one, or two features they have been working on lately and let them explain themselves. I’ve wrapped the videos together and you can watch the final result below.
- Development Update #1: Soenke demonstrates how our 'transition shader' helps him to add more detail to textures on objects in the game, Michael spills the coins on the readability of pick-ups and Skjalg shows his progress on the game's new character controller.
Thanks to the guys for letting me upload this! I know it isn’t easy to show something you’ve been working on, when you know it isn’t finished yet. Did you enjoy this? Is this something you would like to see more often? Longer? Shorter? Harder? Better? Faster? Stronger? Let us know!