- Allow multiple inheritance in both art actor and simulation template XML files.
- Allow for modularity in component XML schemata.
- Allow outsourcing of XML schemata which so far had to be defined directly in the component's file as a variable (thus no syntax highlighting or xml error reporting of any kind).
This has been a huge engine update. (The 3rd of its kind.)
Stay tuned for more, e.g. the recent changes to allow for stackable entity epicness - like grabbing that tree stem (if enough force to lift that against the planet's attraction), and then lifting it ontop a trailer to which a tractor may attach to finally carry it home. Yippieh.
0BC Time Machine targets modern time frame too, and even for more ancient tech such features are awesomely useful, imagine you wish to travel with some cowboys and girls across America, how awesome it'd be if you could grab that rope, tie it to the wagon you are travelling with and tie all other wagons together too.
This way you could protect yourself from attacks by Native Indians, though it's doubted they'll attack harmless settlers. Oh am I beginning to like this time machine plan?