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In recent months, we rewriting all the original lua scripts in C++.

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Greetings everyone!

In recent months, we have done a lot of work on the engine, namely, rewriting all the original lua scripts in C++. So we gain a system that is easy to use for developers of global projects and an extremely stable platform, the performance of which has significantly improved in comparison with the original.

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Stable version already was built and launched. Soon we will complete this stage of work and will be ready to share more information.

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In addition to this, there is a new ambient for our project.

Comments
illicitSoul
illicitSoul

Thanks for the update. Keep it up guys :))

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Destro-3R
Destro-3R

Dear community, don't forget us and our mod.
I work hard on every feature for the engine and do my best what I can do at all.

I give a spoiler. The next stage of our development will be writing own render system with custom renderer. ;)

Anyway, stay in touch and check our discord server!

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Lоnerboner
Lоnerboner

Very cool stuff!

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Doyle_138
Doyle_138

For that many files in VS you may want to take a look at vertical tabs to gain space back for actual code. Depending on your VS version you can use the productivity power tools extension, and I think 2019 even has the option native somewhere.

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ICHICROW
ICHICROW

Awesome work!

Reply Good karma Bad karma+3 votes
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