At the moment we are developing SDK for the Cordis Project. This will greatly simplify the work in all directions. This SDK have possibilities to extremely easy configure all components, such as interface and all components of level editing. Now it is a single tool that includes "Level Editor", "Particle Editor", "Shader Editor", "Model Editor", which will be gradually updated with all the necessary and useful functionality.
The demonstrated version is raw, but soon the function of compiling locations will be implemented, after which we will be able to test the level created in this editor. The application is very easy to localize, it is integrated into the engine (written in C++) and uses R4 render (DX11).