Hello!
At the moment we are developing SDK for the Cordis Project. This will greatly simplify the work in all directions. This SDK have possibilities to extremely easy configure all components, such as interface and all components of level editing. Now it is a single tool that includes "Level Editor", "Particle Editor", "Shader Editor", "Model Editor", which will be gradually updated with all the necessary and useful functionality.
The demonstrated version is raw, but soon the function of compiling locations will be implemented, after which we will be able to test the level created in this editor. The application is very easy to localize, it is integrated into the engine (written in C++) and uses R4 render (DX11).
would the level editing in this sdk be applicable with all COP mods? I've always found the vanilla stalker SDK very unintuitive and buggy, this sounds like it could be a game changer in that regard.
At the current time the SDK is created for internal use. And then we'll see.
Hello sir!
This SDK can't be applicable with *all* COP mods. Only with our engine it will work.
This is an ambitious project, I wish you the best of luck. The old SDK is really buggy especially the Actor Editor, I don't know why but for some reason it never keeps the correct model geometry.
what software are you using?
Excuse me sir, but what do you mean?
what are they using to create these models?
This comment is currently awaiting admin approval, join now to view.