I have been working for a long time now to make sure the gore system feels perfect. Working on this now will save a lot of time down the road if I decide to implement new features after all monsters are made.
The gore system will allow you to shoot, kick, stomp, pick up and throw gibs. There is a huge amount of different decals to communicate the different ways the blood was splattered in realistic ways, and everything is connected to GZDoom's built-in corpse queue system which starts deleting the gibs after a max. number of them is achieved (or the system can be disabled to enable infinite gibs in case your PC is powerful enough to support it).
I also conceded an interview to Valentin The Mad's Random Madness channel (a channel that provides reviews of gore in violent videogames) where I talk about the game's features and story. The gore shown in the video is now outdated as you can see the new gore in the dev diary I released this week, but the interview still is worth checking.