During last week we have been ending the routes system and pathfinding of the enemies. We have also been working on the attack system of the enemies.
Pathfinfing by checking of collisions:
According to the video, we have the possibility of creating customized routes for each enemy (In this video, we have two created routes, blue and yellow points), besides, each enemy uses their own AI to dodge obstacles.
Attack system of enemies:
Now the enemies are able to attack the player. When the player go on their field of view, they leave the route that they were keeping and they follow him until they kill him.
The impacts of the attacks will change depending on the enemy's strength (in some cases even they will push to the player, as in the previous video).
In future devlogs we will talk about the evolution in the player's weapon system.