Storyline - Chapter Five: Dead Man's Plea
The main street of Hovgard seemed just as abandoned as the rest of the town. Roy had a nagging suspicious that something terrible had happened long ago but he couldn’t see anything that gave him the slightest clue as to what. The street before him was fairly bare, a few scattered cars lined the side of the road, rusted and covered in dead and dying leaves that fell from the winter ready trees planted along side it. There were a number of shops and businesses that made up the majority of the winding road, all their names in Swedish and only a hand full that even hinted to their original purpose or service. Above each shop was a second story, Roy assumed they were being used as apartments and homes for residents of the town, as he remembered doing the same when he was a college student.
They made their way down a ways, a gust of wind blowing leaves into the air as it wrapped and warped it’s way around the buildings. They past what Roy thought was once a bar, the patrons long gone for reasons unknown, and stopped only briefly to peek inside an abandoned car. They found nothing inside to give any clue as to what had happened so many years ago, Roy sat down on the hood to collect his thoughts.
“Hmm… I can’t figure out what happened here,” he explained as Adam looked around the street aimlessly, “Maybe a factory or mine shut down causing the town to lose revenue, I’ve seen cases of that before but in those situations someone always stays behind, not wanting to leave their homes. But there’s no one here.”
We also have released a new music track made by our very talented music composer: Jesse Harlin, a new member from the Flesh development team!
Head over to the 'video' (bump dump lump lol?) section to check it out!
Must be experienced with Z-brush, 3dsmax, Maya or an equivalent program. Must know how to unwrap models as well as to skin them. Knowing how to compile models is a huge plus but is not required.
Excellent knowledge about the Valve Hammer Editor software. Must know how to create realistic environments which both look stunning and horrifying. Must be able to create textures from excisting images with bump maps and specularity maps. Knowledge about how to create maps with good single-player gameplay is also needed. Knowledge about color correction is a plus but is not required. Knowledge about Faceposer is a HUGE plus but is not required.
Knowledge about writing code in the language of C++ required. Must have worked on at least one other Half-Life 2 modification. Must be open to be called 'Spike', 'Doc' or 'Scooter', at all times.
We already have one programmer, if you apply for this position you will be the secondary programmer. Knowledge of how to cook ravioli is a plus.