Hello, everyone! Today I’ve got some news for you.
Next, as you may have noticed already, a new Patreon page has been made, which will be updated personally by me. Consider it a "developer diary" — I will be posting info, screenshots and other material accumulated during the development process. I have to disappoint you, though: no SERIOUSLY important information will appear there. At the moment, there is little to no extra info on our Mod DB and VK pages. That’s because we consider those pages as main sources for all important information about our project, such as release dates or serious revamps. I don’t want to mix it with WIP screenshots, unimportant news or just funny stuff done for the sake of taking a break from my main work. And that’s where the Patreon page comes in, precisely for those little things. Don’t expect super-secret content there, I prefer to keep the most interesting things for the release. And worry not, there will be no separation between patrons and simple visitors of my page, there are no plans for extra privileges. Months and even years ago, some good people have already provided me with their support, be it kind words, wise advice or money, so making the patron-only stuff will be an act of treachery. More than that, my projects will never be dependent on my financies. My projects won’t become worse, the development will not take any longer and I won’t loose any bit of will to complete my job with the lack of money support. As for the opposite… Errrrrmmmm. Yeah. Anyway, as I said before — ANY information on my Patreon page will be open and free for ANYONE, and that’s it.
Sincerely, L.Rainford.
Nicely said. :)
that's a great idea :))
A long summer is ahead of us stalker.
Now this is something I would support. Someone telling us the development will not stop, is not dependant on donations and or extortion of the fanbase and most importantly, won't divide the fanbase.
There have been a handful of 'modders' throughout recent years who've tried to exploit this new patreon-esque form of 'donations' which I've called out. Funnily enough, these pages haven't been updated on moddb anymore. Glad to see someone is finally breaking through the stigma.
Modding is a hobby. It's something you do out of your own volition. Asking for money to mod is cheap, but telling us, the (willing) fanbase you have made a page for us to support you in things other than feedback is great!
Good luck Lanforse.
Lanforse great to know that mod is being improved! This mod is true survival experience, something I instantly fell in love with! Dead Air is also, unlike many others, is highly aesthetical mod.
If you have a moment can you answer a few questions please?
1) Do you plan to give exact description on what perks do? I had to datamine perks to know for sure. It was also a big surprise that Butcher, a 30 points perk, doesn't actually increase quality or quantity of mutant part drops.
2) Any new perks or perk rebalance? I noticed a few unused perks in game data :)
3) What do you think about Dead Air co-op? xrMPE show a lot of progress as of late:
What do you think about migrating to xrMPE to enable co-op for Dead Air? I talked with xrMPE dev team a bit and they ensure that it shouldn't be too hard to migrate mods that don't change engine too deeply to xrMPE.
I'm myself a fulltime C++ programmer (also experienced with C# and python / lua) and I can help you with that, if you have any intention of bringing co-op experience to Dead Air. In my opinion, with proper and balanced co-op, this mod will become one of the legend, since there is still no co-op in Stalker, and as of RoH and such - people already have better games to play (DayZ, Rust, Miscreated, Survavium, etc).
1. Exact descriptions are already exists in the game - you can see them in your PDA menu as a hint to the perk description. Having them in the perk selection menu would be more useful, sure. But the game will loose some of its charm - as you know, none of those texts had exact numbers, just a vague information to keep a bit of a mistery.
2. I can't give any information about it, sorry.
3. Dead Air have lots and lots of engine changes. Especially in the upcoming update. Without xrMPE source code it wouldn't be possible to make a proper migration. You can port graphics, big chunk of the balance, many non-scripted and engine-independant items (no random artefacts properties, no flashlight/glowstick, no pistol slot, no backpacks and so on). Yes, co-op is a dream of many people. Many of them would be more than pleased to see anything that even reminds DA multiplayer. But not me. I don't think if I can force myself to cut down things that made DA as it is now.
Looks excellent. Can't wait to play this.
Sorry for asking this question, but is it possible to stop military from flooding everything?
Also military base in agroprom feels like there are 10 people at max...
I also saw that there are much more weapons inventory icons, and these weapons aren't in game, are we going to see them in next patches/ versions?
If you talk about unique weapons you fiund in inv. icons, they're available in the game(through debug, tho'). I think devs will put these weapons in use somewhere. Maybe they'll be right behind new DA's feature: closed doors with keys. :)
Sorry, i know you can add unique AKS-74u, sniper AK-74 etc
I am talking 'bout AKS-74, AKM. AK. AKS which you can't even add via debug :/
These guns would really add alot :>
Release?