The Lunar Blast Interactive team has grown quite a bit, but it's finally reached its full capacity of 12 members.
Schalk van der Merwe - Founder, Producer, Production Manager
Rohan Mital - Lead Writer, Lead World Designer
Allan Noble - Writer
Giang Nguyen - Lead Programmer, Lead Gameplay Designer
Tung Nguyen - Assistant Gameplay Designer
Spencer Lipscomb - Lead Modeller, Lead Animator, Lead Art Designer
Chris Kukla - Lead Sound Design, Lead Music
Santiago Ocampo - Lead Artist, Art Designer
Verhás Mihály - Programmer
Morgan Nilsson - Modeller
Justin Donaldson - Artist
Mario Nunes - Artist
We still have a few spots for voice actors (especially female!), so if you're interested head over the the jobs tab under Lunar Blast Interactive and apply, or click here.
Please note that we're not accepting any other applicants at this time.
Dark Rebus enters Pre-Alpha development November 1st, and hopefully we can get an Alpha out by mid next year, around May - July.
It's still very early, but we're estimating that the final release window would be around Q3 - Q4 2015. Yes, it's still a long way away, but we just started development, so we're not going to make any promises about dates. All we're saying is we'd rather be early than late.
Feel free to track the game here, although we doubt a lot of updates will come before December or January.
In the meantime, here are a few very early concept pieces done by Santiago Ocampo.