Post news RSS Dark Dungeon dev blog 2

This is the second "Dev Blog" of our dungeon crawler "Dark dungeon". Built by three graphic artists of which one is doing all the progamming via Unity. It has roguelike elements and randomely generated levels. Influenced by Diablo, Dark Souls, Binding of Isaac we wanted to create something like that on our own.

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Hello and welcome to the 2nd dev log news! During the last three month we got some work done so we are proud to present to you some of our newest features:

First of all, we included some new enemies. You will now come across spiders, sorcerers and bomb planters trying to get your neck.
Furthermore, the enemies patrol in the rooms using waypoints.Right now we are working on an occultist:

occultist WIP

We also enhanced the bossenemy and created a new bossroom.Furthermore added some new weapons, armour parts and helmets:

weapons level2

There are some new items for health upgrades or instant full map visibility, plus we added new GUI stats showing all armour parts and weapons you possess.Besides the regular dungeon room we implemented secret rooms (nice) and traps (not so nice):

Screenshot Level 2

Currently we are testing the second level which is set in a monastery:

2. level overview

A glimpse of the future: We're planning the transition to unity 5, but we still have a lot of testing ahead:

unity5 test 1 unity5 test 2

To stay updated follow us on IndieDB, Twitch, facebook or Unity Forum ger/eng
We're looking forward to your feedback!
Thanks for your interest in our project, stay tuned...


Looks awesome, tracking!

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How are things going? Is Unity being nice to you?

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Still Xbox controller only Tom?

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