Greetings, in this version of CWE, the endgame was my focus. As the game runs from 1946 to 2092, it was vital for there to be a challenge at each stage of the game.
As Climate Change is increasingly an important feature of our world landscape these days, it has to be represented in the game. Other than this important gamplay feature, there were also many more additions in the Cold War era to flesh out the economic shift from individual national economies into trading blocks where sovereignty is traded in exchange for being able to leverage on each other's strengths. Other seminal developments of the era such as the development of the world's first Supersonic Commercial Jet were added to make the game for other nations more interesting. The endgame of the Cold War also received a boost in terms of flavour with the addition of the Socialist Democracy government type which allows Communist Nations to transition into the Socialist Democractic Utopia that Gorbachev's reforms strived but failed to accomplish. Besides these additions there were also others to represent the development of international relations in the modern world such as the Codification of Sea Ownership in the UNCLOS agreements.
The mod also strived to capture some of the more complex features in modern society such as the different shades of Corruption, Societal and Governmental to make it more challenging for corrupt nations to shake off the sleaze which many countries today are grappling with. Another addition to this area was the implentation of Anti War Movements which makes it even more difficult for democracies to wage wars effectively as the people can excersise their democratic rights to sabotage the war effort.
In conclusion, as the overall game flow for complete CWE is to have a gradual escalation in the challenges a country has to face. From the Cold War era to the distant future, the threats will go from being between states to between states and non-state actors and then finally between humanity and the environment. 1.06 will therefore strive to fill up the gap in the middle game by introducing non-state actors eg. terrorists and global movements to make all nations more vulnerable to the Global Movements and make interstate cooperation even more vital.
I hope you enjoy this new version of the mod and thank you for following the development of the Cold War Enhancement Mod.
CWE v1.05 Changelog:
- Climate Change
- Supersonic Jet Programs
- Regime Change
- World Epidemics
- Centralisation & Decentralisation
- Superpower Guerilla Support
- UN Convention on the Law of the Sea
- South China Sea Dispute
- Special Economic Zones
- Franco-British Union
- UN Peacekeeping (Uniting for Peace & UNSC Resolution)
- Nuclear Blackmarket
- Nuclear Blackmail
- NATO Dissolution
- Polar Exploration
- In-depth corruption mechanics (Social Corruption + Governmental Corruption)
- Opportunity for more countries to be permanent members of the UNSC
- Coup & Peaceful transfer of power Mechanics
- G8 Presidency
- Organisation of Islamic Cooperation
- Rising Sea Levels
- Set up torture camps
- Transition into Socialist Democracy from Communism
- Generic Tension Levels after Cold War
- Taiwanese White Terror
- European Investment Bank
- Berlin Airlift Events Review
- Tourism Decisions
- Communist Togo, Madagascar, Rep of Congo
- World Language
- Palace construction
- Foreign Loans vs IMF Loans vs Overlord Loans
- International Development Bank
- Immigration tweaks
- Thai Communist Insurgency
- Representation of Microstates
- Italian War Crime Trials, Anti-Mafia Martyrs
- European Union Chairmanship
- Anti-War Movement
- Multitude of Bug fixes and tweaks
- An Easter Egg
Features planned for CWE 1.06:
- Terrorism & other non state actors
- US-Soviet Joint projects
- Future Trade Goods
While the Moddb file will give you big changes between versions, you may still feel that you wish to follow the mod more closely so I have made a Github Repository with the mod where you can download the most up to date Dev version of the mod. However as it may be updated frequently, you may have to download the lastest Github version multiple times for small commits like bug fixes etc so I still recommend that you wait for Moddb version releases.
Some people have asked whether not being able to justify war is a bug. It is not. The ability to justify war is tied to ruling party war policy and world tension levels and your war progress. So unless you fulfil at least one of those conditions then war justification will be possible.