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The Movie Duels Team is in search of coders for the development roster!

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md2gold Vyeyo

This went unannounced, but our main coder, JaceSolaris, left the team 2 months ago due to lost interest in the mod. Unfortunate, but I see where he's coming from, as keeping interest in modding a 2003 game isn't easy. Another member of our team, Langerd, left the team because of real life issues of his own that he did not describe, but does not need to. The team wishes both of them good luck and to hopefully have happier futures.

That is why we need new coders, skilled with C++. If any of you are interested, contact me via PM with an example of any C++ coding work you might have done, and I will add you to the team!

This brings me to something else, how active is the team? So far this is the status of each member from what I've been told, and have seen myself:

Damian "General" Howard: He is semi-active, currently known projects are doing a new PO skybox, and doing a UI revamp (that clashes with mine for different styles, with the loading screens style heavily based off of EA Battlefront 1's Loading Screens).

GP Channel: Held up by work presumably, little time to develop for the mod.

Jedinoob124: Inactive, official reasoning is connection issues, but that was 2 months ago, doubt rests in the air on if he has connection issues still.

MasterJin: Former KotF team member kicked off the team for not having made enough maps in due time. Brought over to our team for mapping work on Outskirts of Tatooine, which so far looks phoenominal. Unknown state of activity.

Penekowski: Also held up by work and IRL.

Sir Crusher: University keeps him delayed.

swegmaster: Will be more active in the summer months, doing various improvements for the mod.

Tompa9: Active in doing new challenge levels for challenge mode.

The team would also like to introduce Beta Testers clonetrooper, MikeDiscord (also our Media Manager), and TheWhitePhoenix! Right now, Beta Tester positions are closed, as the team, or what is active of it, is still trying to figure out a way for adding beta testers to the team. Also, the next update of the mod will still be within the timezone of May, with tons of new content to show for it!

Have a great upcoming weekend!

Swegmaster and Movie Duels Team

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Assassin-25
Assassin-25 - - 63 comments

Don't want to sound ungrateful or anything, but why don't you make the original trilogy right away instead of those challenge levels ? I'm sure a lot of people would prefer that and would keep them interested. And what is there left to "remaster" in the prequel anyway ? I mean we've played the same missions for 10 years now. Anyway, thanks for the work put in the mod, all the best.

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Tompa9 Author
Tompa9 - - 1,091 comments

Some old maps were quite outdated so we just needed to remaster them to look Ok with recent quality of maps. This is remaster of whole mod, we are not just adding new missions. Im pretty sure many people appreciate new look of Rescue over Coruscant, Old enemy or Vaders redemption which were very LQ. As for challenges these are mine first ever created small missions with cutscenes, Im new to scripting. As we stated in this article some members left, some are inactive, some have limited time. Making new missions is more timeconsuming than you can imagine. We also prepared duel maps, animations and UI overhaul that took us months. Be patient.

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maksmegaswag
maksmegaswag - - 20 comments

guys this mod is gorgeous because of the new battle animations, but the duel plot animations themselves are raw: / but the work is still amazing, so many duels of plots. I have a question, what do you think about adding a manual lock like in MB2, I think it would be great.

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Tompa9 Author
Tompa9 - - 1,091 comments

We have already tried that but build was pretty bugged and then our coder left so we cannot continue on this. Main priority is now bug fixing and new missions.

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