Post news Report RSS Current Mod Status and Progress

Yes I know, it's been months since I gave any news on the mod.

Posted by on

A small sign of life and progress of the Mod.

The maps are created for what appeals to the structure of the places. The doors are installed and the lighting is progressing well. Once these things are finished, I could move on to the one that allows you to pass the levels between them and the door puzzles, for the keys.

After this step, the game will therefore be technically playable. This advancement will allow the design and addition of NPCs. And of course, will make the rest of the creation easier. This is currently the goal to achieve for the creation of maps.

The DLL, which is used to define the game in terms of "gameplay", has been slightly modified to correct the return of weapons. Research is still underway to fix a problem with the current HUD and learn more about it.

A second test map was created, more complete than the one published, it allows certain design and mechanical standards to be retained. It will be published with a "beta" version, when I reach this stage (or in an "alpha", if the context lends itself to it).

There will be no re-uploads until concepts and designs are considered final. For example, there were modifications to the Parrus maps in the videos. And to avoid some involuntary apprehension about the "final" product, I prefer to keep a certain secret about the current state of the game.

Creating a mod alone requires motivation and time. I have trouble working in a team, especially with strangers. So I prefer to do everything alone. Some things are easier to leave in someone else's hands, like modifying the Mod's DLL, creating props or media. The progress percentage does not rise very quickly, but I can confirm that I am continuing to progress this Mod.


Without actively searching, I am always interested in content created and for which I have the rights to use textures, objects and media. In a style between 1930-1950, European, and "national-socialist" inspiration. You will be credited of course.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: