Post news RSS CSPromod Beta 1.05 Release date and changelog

After a year since the last major update, CSPromod Beta 1.05 will finally be released tomorrow (January 31, 2011). A lot of work has been put into this version (the main two changes are the port to the Orange Box engine and the implementation of our new custom player models) and we hope that you'll give it a try and perhaps even enjoy it ;) Thanks to all the supporters after all this time! Here is the changelog.

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After a year since the last major update, CSPromod Beta 1.05 will finally be released tomorrow (January 31, 2011). A lot of work has been put into this version (the main two changes are the port to the Orange Box engine and the implementation of our new custom player models) and we hope that you'll give it a try and perhaps even enjoy it ;)

Thanks to all the supporters after all this time! Here is the changelog.

January 31st, 2011 | BETA 1.05

Feature Additions

1.6-Style Player Models

  • Added custom Counter-Terrorist model (SAS)
  • Added custom Terrorist model (L337 KR3W)

Custom Animations Set

  • [Idle] Breathing idle
  • [Movement] Run
  • [Movement] Walk

  • [Movement] Crouch
  • [Movement] Jump
  • [Attack] Standing knife slash
  • [Attack] Crouching knife slash

  • [Attack] Standing secondary knife slash
  • [Attack] Crouching secondary knife slash
  • [Attack] Standing pistol fire
  • [Attack] Crouching pistol fire

  • [Attack] Standing SMG/Rifle fire
  • [Attack] Crouching SMG/Rifle fire
  • [Attack] Standing grenade throw
  • [Attack] Crouching grenade throw

  • [Attack] Standing C4 plant
  • [Attack] Crouching C4 plant
  • [Reload] Standing pistol
  • [Reload] Crouching pistol

  • [Reload] Standing SMG/Rifle
  • [Reload] Crouching SMG/Rifle
  • [Hit Reaction] Upperbody flinch
  • [Hit Reaction] Lowerbody flinch

  • [Death] Headshot back
  • [Death] Headshot forward
  • [Death] Forward
  • [Death] Left

  • [Death] Right
  • [Death] Back
  • [Death] Gut
  • [Death] Crouch back

  • [Death] Crouch forward

Custom User Interface Design

  • Added a new team selection menu
  • Added a new elegant buymenu

  • Added a new custom scoreboard
  • Added a HUD scheme manager
  • Added a classic HUD option
  • Added green name for POV killer for easier kill confirmation
  • Added numeric view to team info HUD when there are more than 5 players on each team
  • Added hud_player_icons cvar if you want the option to force numbers on it

  • Added in-game chat window to match CSP style
  • Refreshed the main menu background
  • Tweaked the radar to not show own player's name
  • Tweaked various HUD icons

Revamped Menu Tab System

  • Dropped the old system to build our own custom platform instead
  • Added custom "Player", "Binds", "CSP", "Audio" and "Video" menu tabs
  • [Player] Added live dynamic crosshair preview system (size/color)
  • [Player] Added nationality system (250+ country flags added)

  • [Binds] Added double-binding functionality
  • [Binds] Tweaked the clear key to affect both primary and alternative bind
  • [CSP] Added POV killer's green text for easier kill notification (switchable with on/off)
  • [CSP] Added option for the buy menu (switchable with compact/fancy)

  • [Audio] Added icon cues for which surround setting you're using
  • [Audio] Removed all irrelevant options
  • [Video] Made all options available by default
  • [Video] Added quick way to display which DirectX version is running

Revamped Movement System

  • Added vertical jump velocity slowdown to mimic CS 1.6
  • Overhauled the air strafing system to mimic CS 1.6
  • Reworked the ducking code to mimic CS 1.6 while fixing "Silent-Running"
  • Tweaked vertical jump speed to match CS 1.6

  • Tweaked tagging (player slowdowns upon being shot) to match CS 1.6
  • Tweaked player coordinates for double ducking and ducking while in air

Revamped Ladder System

  • Crouching at the top of ladders now sticks with immediate ground recoil
  • Crouching on a ladder is now the same as air crouching

  • Fixed bug that caused players to get stuck at the bottom of ladders
  • Fixed player returning to the top of the ladder when trying to get off from the top
  • Removed the ability to climb the sides of a ladder

Weapons Enhancements

  • Added the Steyr AUG

  • Added the Steyr Scout
  • Added the Sig SG552
  • Refactored pistol cooldowns (more CS 1.6-like on the spread)
  • Tweaked crosshair cooldown
  • Tweaked the AK-47 and Desert Eagle accuracy slightly
  • Tweaked the weapons rate of fire to match CS 1.6

Modified Grenades

  • Added HE grenade in hands upon death falls to the ground and explode
  • Tweaked the projectile flight
  • Tweaked double flash throw delay to match CS 1.6
  • Replaced the default CS: Source HE grenade model with a "classic" cylindrical grenade

  • Reworked the smoke grenades to not allow players to hide in the middle of them

General Changes

  • Ported CSPromod to the Orange Box Engine
  • Added 1.6-style Orange Box blood goosh particles

  • Added localization files to help translate the game
  • Added functionality to allow all players including the planter to stand on the bomb
  • Added the ability to open a door with the bomb or a weapon (even on CS:S maps)
  • Added a "The bomb is already being defused." notification
  • Added mp_limitteams
  • Added a more optimized version of Valve's bullet/water shots effects

  • Added directional awareness to death animations
  • Added a big csp icon for the Steam 2010 update
  • Added custom JPEG library for spraypaint importing
  • Added transition from animation to ragdoll upon death
  • Defaulted tickrate to 100
  • Removed planting the bomb making the player crouch

  • Reverted event log to Valve's default
  • Reworked network settings
  • Rewrote the bullet penetration code and improved upon it (Post Orange Box)
  • Tweaked the area of picking up weapons to match CS 1.6



  • Fixed all decals to fit with the new textures path /materials/decals/
  • Fixed cubemaps not being built by default
  • Recompiled all maps with new OB options resulting in better lighting and shadows


  • Added csp_aztec to the official CSPromod map rotation


  • Fixed boosting exploit that allowed you to see T spawn from long A
  • Fixed boosting exploit that allowed you to see mid from T spawn
  • Fixed B window making it easier to go in/out of it to match CS 1.6
  • Fixed displacements that allowed you to jump on top of the box/small wall at B
  • Fixed boosting exploits near T spawn
  • Fixed missing CSPromod logos

  • Fixed various graphical glitches
  • Fixed a couple of reflection issues
  • Tweaked the stairs textures to break linearity


  • Fixed rotating door having some textures appearing black

  • Fixed rotating door not closing automatically, now does so after 4 seconds
  • Fixed some misaligned textures
  • Fixed some sandbox displacement being too low, allowing you to hold balcony from this spot
  • Fixed T ramp displacement being too high allowing you to see above the crate
  • Fixed ladder entities not touching the handrail causing glitches
  • Fixed vent strength and size to match CS 1.6

  • Fixed not being able to crouch under the sandbox wooden bridge
  • Fixed some models rendering distances
  • Fixed bombsite B displacements being too high allowing you to jump directly on top of the small wall
  • Tweaked T house pillars geometry to make the railing to box jump easier
  • Tweaked B bombsite to give slight increase in FPS
  • Fixed the emulate flash


  • Added csp_lite to the official CSPromod map rotation


  • Added the flash trick above squeaky door
  • Added the SK boost
  • Fixed the missing texture on top of the squeaky door
  • Fixed the side textures of the squeaky door appearing black
  • Fixed upper vents size to match CS 1.6
  • Fixed vent ladders height to match CS 1.6

  • Fixed hut window size to match CS 1.6
  • Fixed vents strength, it now takes 2 hits with primary knife attack to break them
  • Fixed red rock bugs
  • Fixed not being able to plant the bomb on top of upper bombsite big crates
  • Fixed multiple incorrect block sizes near red rock, the red rock jump is now possible
  • Fixed being able to climb on the sides of the ladders

  • Fixed light model progressively disappearing near ct side ladder
  • Fixed lower window being breakable by only one hit, it now takes 3 hits with primary knife attack to break it
  • Fixed unrealistic shadows at the lower corridors
  • Fixed being able to jump on top of the outside red crate
  • Fixed misaligned model in radio room
  • Fixed missing player clips

  • Fixed upper bombsite support model rendering distances
  • Fixed misaligned vent textures


  • Fixed overlapping roof brushes
  • Fixed train wheels models not being lit properly and appearing black most of the time

  • Fixed inner bombsite pillars not touching the ground
  • Fixed visual glitches
  • Fixed outside red train position
  • Fixed the 1 unit gap between some ladders and trains
  • Fixed the outside floating bomb box
  • Fixed the small gap between train wheels and its structure

  • Replaced some decals with brandnew ones


  • Added csp_aim_akcolt to the official CSPromod map rotation


  • Fixed playerclips on the side truck doors allowing people to go outside of the map
  • Fixed barriers making the viewheight jump when running against them
  • Fixed small lighting issues on the aim series model


  • Added csp_aim_awp to the official CSPromod map rotation

Bug Fixes

  • Fixed sv_pure related issues
  • Fixed cl_soundscape_printdebuginfo crashing the game
  • Fixed grenades not behaving correctly when thrown at ladders
  • Fixed exploit allowing players to not take any fall damage

  • Fixed several crashes (post Orange Box)
  • Fixed view height inconsistencies (Post Orange Box)
  • Fixed crouch hitching at the beginning of a duck (Post Orange Box)
  • Fixed incorrect falling viewpunches (Post Orange Box)
  • Fixed broken zoom sensitivity (Post Orange Box)
  • Fixed dropping the bomb while crouched forcing the player to stand

  • Fixed the weapon select menus appearing beneath the scope texture when scoped in with an AWP
  • Fixed USP's crosshair not enlarging after applying silencer
  • Fixed AWP's crouching/scoping causing the player's screen to glitch
  • Fixed team name color formatting
  • Fixed game logic causing the round_start doubling/tripling
  • Fixed bomb/weapon not dropping consistently upon player death

  • Fixed player glitching upon walking over the planted bomb
  • Fixed player speed during 2 AWP shots
  • Fixed in-eye spectating to match the observed player
  • Fixed grenades sometimes disappearing in unclipped walls
  • Fixed sounds played when entering/exiting water
  • Fixed the buy/radio menu overlap

  • Fixed some fonts not resizing properly on game resolution change
  • Fixed player chat filter not being applied
  • Fixed death animation not being reset properly if round restart is issued while playing a death animation
  • Fixed weapon spawnflags in the FGD
  • Fixed radio chat message localization
  • Fixed a few console text errors

  • Fixed AWP FOV not resetting on round restart
  • Fixed fall damage console command
  • Fixed some advanced menu panels making the game crash

Tweaks/Minor Changes

  • Added log_warmod_format for admins wanting warmod style
  • Attack2 now ignores weapons with no alternative fire
  • Cleaned up autoexec.cfg all relevant things are hardcoded now
  • Defaulted sv_specnoclip to 1 so that spectators are no longer blocked by walls
  • Fixed fps_max not being marked as archive

  • Fixed spraypaint section icon missing
  • Flash overlay no longer covers the crosshair, chat and death notice when flashed
  • Forced numpad pass-through remapping for buy, radio and team menus
  • Grenades no longer clip on dropped weapons
  • Recolored all radar map overviews to a green color scheme
  • Reduced the zoom value for all radar map overviews to match CS 1.6

  • Tweaked weapon/bomb dropping gravity
  • Upped sv_maxrate to 131072 (1Mbit)

yay new update!!!

Reply Good karma Bad karma+4 votes

Nice! Great to hear that you ported it to the Orange Box Engine =)
So much improvement since the last version! Gotta go update my server ASAP xD

Reply Good karma Bad karma+3 votes
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