A while ago I posted a video of half-done character physics, showing how intermediate stages of development can look very strange. Here's another video showing some early attempts at skinning, which is the process of attaching the character model to the animation bones:
Be sure to watch it in HD!
I hope you like it! A lot of these accidents could fit in well with an entirely different art direction, like one based on Dali's spindle-legged elephants or derezzed Tron characters.
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This mad my day, and my day just started :P
Haha, awesome!
That would be soo creepy to just see something with long limbs and stuff running in the distance
Dude, that's too scary. Music is not helping either.
*runs screaming*
That really is creepy. I agree with Jokerme, the music isn't helping.
slenderrabbit
I thought the exact same thing. Which makes a creepy video with creepy music even creepier.
The last one looks pretty cool like his pixels are coming off, idk. XD
polys*
LOL! 0:20 I look like that when I get out of bed. xD
haha XP
The one, Bunny, with the particle problem should be an enemy an undead nazi robot necromorph mage. :^D ....... or not, Just an idea.
Its a 4d bunny.
LOL i remember this from somewhere else (a bad rigged gmod model ._. pack)
oow stop saying 4D that is just a lie just as the cake is
I haven't laughed so hard at glitches in awhile.
Wow, 0:53 is awesome :O
bahaha, holy hell that's scary :D
That last one looked really fking cool.
You need a monster like that legged spider thing. Just to have it running at you from distance would scare the **** out of me :)
it looks exactly like when i try to give some kind of animations to npc's in hammer, when they are not suited for that particular npc. then you get the exact same strange effects. so i am quit used to this, but i assume that when you see this for the first time it is indeed quit funny!
leon
Omg thats so awesome. Second one is winning. Its like some creepy spider.
Very funny!:D Me, too met to this with similar one in the game. I find it good that you show everybody this!
Is that not rigging?
Rigging is the creation of the bone structure, joints, their limitations, and the controls for the animator. Skinning is how the character mesh deforms to the rig (smooth/rigid skin), and weighting, is the adjustment of the skin to the degree one or more bones affect a particular vertex.
But, to be honest, the whole process is has several common-knowledge names like skinning or rigging. It's like when someone calls a mesh a model; sure there are minute technical differences if you want to split hairs, but most people use the names interchangeably.
You should use the one where there are pieces missing for a boss! It looks kuel!...lol
:58 HOLY **** look at the shadows! ******* amazing
Well this pretty much sums up my Monday morning after a wild weekend D:
Woop, Salvador Dali enters the world of Overgrowth
Lol 3:30 Vampire Rabbit
Ghost rabbits - Use the last pixelated skin, put a burning aura on the character, make the character float in the air instead of running, and skin the character to look creepier.
There you got a halloween mob!
NOOO!! Make it stop! I can't handle body horror!!