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A prototype for a roguelike to come: Project Wingman's Conquest Mode.

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How you doing eh? Just touching all of our bases.

One of Project Wingman's modes that we wish to include upon release is a Conquest Mode, a Roguelike, strategy-lite game. Simply put: your objective is to take all the territories and to take out the final boss of the stage. The issue with that? The longer you take, the harder it becomes. The longer it takes you to take over territories, and there, the longer you play, the higher the Alert Meter rises. That means reinforcements that will respond during Sorties will become more and more dangerously equipped and trained to take you down.

Our intention for Conquest is for it to be a highly replayable, high-risk, high-reward gamemode which can build you up to be a force of destruction in the sky, or kick you back down to the ground in one fell swoop.

As always, be aware that this is an early, prototype look for the game mode, and that down the line Conquest will play host to our more… well, let’s just say vibrant ideas.




This Prototype of Conquest, along with all public updates up to now, can be downloaded here:

Juris3D - - 304 comments

Thank You, shared (one more time ;) )

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