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We got some piece of shader code that affects brightness, saturation and contrast of the scene. So I made the compositor for it and put it up in the game, and added some special code so every map can have its own settings. These are results of the first tests...

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We got some piece of shader code that affects brightness, saturation and contrast of the scene. So I made the compositor for it and put it up in the game, and added some special code so every map can have its own settings. These are results of the first tests:

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