Welcome everyone to a small update :D. We have a new coder (Duke) and he has our current engine running along with a new model (M4A1). In the past week we have been working on a few things... We have been working on the engine, HUD, Story, Models, Muzzle Flashes, and Cross hairs plus i have started working on the Single player maps :D. I know that we have a long way to go but for now i think that this a true start... all the other updates where about how we need a coder... :D
Now heres a small video by our coder/modeler (Duke) that im sure you will like :D.
Thank you :)
That rifle looks a bit short...
It is an M4 carbine. Carbines are shorter than rifles.
What's the polycount on that?
Wow, That looks great :D
Great stuff guys best of luck
DUDE that's WAY to high poly, your running it on a psp with an old engine.Also those bullets that aren't even seen in gameplay aren't needed.Thats not going to run on a psp.
The video shows our high poly version which will be used in the PC version. I made a low poly copy of it for the PSP version which has around 900 polys. You can see a comparison of the two versions in the image section.
its never gonna run
**** load of useless stuff there
when your running on a psp engine all those little details are useless
and those bullets are pointless because you never gonna see them
Nice job dude