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The Class System is almost complete, now with the 3 different categories and the Senator. The game already handles force powers available only for Jedi/Sith, non-Jedi are limited. I've also changed the "walking" animation for the sword handling Jedi, so the Jedi act like he is standing still with the

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The Class System is almost complete, now with the 3 different categories and the Senator. The game already handles force powers available only for Jedi/Sith, non-Jedi are limited.

I've also changed the "walking" animation for the sword handling Jedi, so the Jedi act like he is standing still with the Torso (keeping the saber stance), and the legs walk normally, that way it shouldn't harm his/her companions, and would be cool at the same time. ;)

The Class System must have a few more changes, and I am working on that now; like a dynamic model switching system; that will allow the model to be changed and the player set his current model class and THEN his model, since I am not happy with selecting the class "by model".

After that, my next stop will be the economic system.... ;)

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