Post news RSS Changelog V0.3

Recent Development notes and changelog. ##v0.3 In-Dev## - Cleaned up alot of code (went thru all of it) - Decreased loading times/weird pause times? - Balanced all the equipment - Remade every melee weapon - Balanced the troops alittle bit more (alot more balancing needed) - Made spears really good against cavalry - Reworked recruiting methods even more - Made better weapon textures - Pwned some major bugs - Started code rework - Created skeleton for Ostrich Horse

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I had some major bugs that took me forever to overcome.
First I had to figure out where it was, (Items, Scenes, Troops, Etc.)
Then I went thru and couldn't find the problem,
But luckily the game has different files for each thing.
So I was able to go to the backup of the file.
The weird thing is I didn't do anything to that file since the backup.

I also went thru all of the scripts, and got rid of "unnecessary code". (Scary right)
It would take forever to load, I have no Idea why, But it doesn't do it anymore.
So I must of done something right.

Anyway, the plan is after the first release, The second release will contain
a campaign if you quick start as Aang.
The campaign will follow the series, not every episode.
But you get characters for your party along the way,
Such as Soka, Katara, Toph, and Zuko.
But you will start with Soka, and Katara.

##v0.3 In-Dev##
- Cleaned up alot of code (went thru all of it)
- Decreased loading times/weird pause times?
- Balanced all the equipment
- Remade every melee weapon
- Balanced the troops alittle bit more (alot more balancing needed)
- Made spears really good against cavalry
- Reworked recruiting methods even more
- Made better weapon textures
- Pwned some major bugs
- Started code rework
- Created skeleton for Ostrich Horse
##V0.2 In-Dev##
- New global troop tree for all factions
- My armor actually looks good now
- Fixed a couple helmet problems
- Changed some menus/windows
- Made Kyoshi have a new recruiting option
- Changed Npc's to Officer's
- Changed some Strings
- Fixed up some more textures
- Redesigned the recruiting methods
- Readded Calvary skills/Ostrich Horsies
##V0.1 In-Dev##
- Retextured the rest of the armor
- Fixed some armor/item names
- Added animations
- Fixed many minor bugs
- Changed the face gen window
- Added Changelog
- Started the version number
- ReAdded Bridges For Generals/Lords
##Pre Changelog##
- Made map
- Created Factions
- Created Cultures
- Added my own weapons/armor
- Retexture 90% of the stuff
- Added bending
- Added Ferry
- Balanced Factions
- Added Quickstart
- Added menu's
- Made Hd Texture pack
- New music
- Added Team Avatar
- Added Generals/Kings/Lords
- Added Troops
- Temporaly removed Calvary
- Temporaly removed Calvary skills
- Ten's of bug fixes

Comments
Dinomight
Dinomight - - 28 comments

How exactly will the campaign work? will it contain scripted missions based off the shows major battles like: the invasion of the north, the day of black sun, or Sozin's comet?

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Uraikus Author
Uraikus - - 86 comments

I already have so when you start a new game, You pick if you want to be Aang, or create your own Avatar.
So if you start as Aang, You will start, defending the Southern Water Tribe from the Fire Nation. Then head out to the Northern Air Temple and stop the Fire Nation again. Then you head to the Northern Water Tribe, Learn Water Bending, and then defend it from Fire Nation. So the campaign is going to follow the series, and learn bending, along the way.
As far as detail of the missions, is yet to be determined.

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Uraikus Author
Uraikus - - 86 comments

To sum it up, Its going to be every battle, and every time Aang has a Bending experience.

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Cdog0803
Cdog0803 - - 2 comments

DID YOU HERE?!? THEY ARE MAKING A NEW AVATAR!!!

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Guest
Guest - - 692,605 comments

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