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Ever wondered how I create environments for Luminesca? No? Well check out this blog post anyway.

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I just posted to the Luminesca development blog, explaining how I construct environments using Unity and a couple of very useful plugins. It may be interesting to anyone working with Unity or curious about what kind of techniques I use to achieve those underwater depth effects.

Read the full blog post here.

Also, did you see this screenshot I posted today?

Some kind of shrine?


Interesting post. Similar to Braid's system. Why couldn't you just copy it to here though?

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