Here's a new, pre-alpha trailer (#2) that we've put together for the launch. This trailer has some fresh material, including a sneak peek at 'traffic' but is more of a refinement of our first pre-alpha trailer.
In addition to taking care of the campaigns full-time, we will of course be hard at work on the development progress. Jeremy, our Programmer will be finishing up car/traffic physics this week and starting on NPC behaviour most likely. We may even integrate more character animations that we've received from our animator, including new idles, fall-down and some construction animations such as 'sawing' and 'hammering'. Nonetheless, we'll report back this Friday with our weekly update and possibly some new GIFs!
As far as a release schedule goes, we're planning on a December Alpha release for PC, Mac and Linux followed by a Beta in early Q1 of 2015 and then final release in April-May of 2015.
Shane & Jeremy