Post news RSS Build2001 - June 2020 Update

JUNE 2020 UPDATE Mainly focusing on Vertigo chapter. Added HDR More Props Better Gameplay Cubemaps.

Posted by on

June 2020 6/23 0:54
Vertigo chapter has been overhauled for third time. This is straight update from Moddb.com
Added new details such as displacements, water, brush props from 2001 are now replaced with model props. More details on many areas, soundscapes for better atmosphere.
The major update right now is HDR. Now bright areas feel more brighter, dark areas more darker. This in result makes maps much more resource intensive but I think it's worth the payoff. A map takes 25mb of your hard drive...

vert 010001

That bit where you begin in,

vert 010002

Crash site, oicw now has cubemap reflection on lense

vert 010003

Look of skyline from the level

vert 020007

Combat scene with new muzzleflash light

vert 020008

Another look of the skyline

vert 020009

Interior of some break room

vert 020010

Zombie encounter

vert 030011

Windowwasher engine room

vert 030012

Windowwasher engine room outside

vert 030013

Atrium

vert 030014

Office storage area

vert 030015

Offices

vert 030016

Another break room

I deleted old articles to take off on a new start establishing standards for future articles.
If you want to see frequent live updates, please visit
Discord.gg - Our official discord server
Youtube.com - My official Youtube channel


Thanks -Mister.K

Comments
Guest
Guest

Dude! this is amazing!

Reply Good karma Bad karma+3 votes
Mister-K Author
Mister-K

Thanks!

Reply Good karma+1 vote
SweetJuleka
SweetJuleka

Looks pretty good! :3

Reply Good karma Bad karma+2 votes
Mister-K Author
Mister-K

Thanks!

Reply Good karma+1 vote
woody
woody

I love the viewmodel FOV

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Mister-K Author
Mister-K

fov is 70, i did this so "youcanseetheweaponsbutdoesn'tobstructtheview"

Reply Good karma+1 vote
cambreaKer
cambreaKer

damn, those are some great improvements!

Reply Good karma Bad karma+1 vote
Mister-K Author
Mister-K

Thanks!

Reply Good karma+1 vote
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