Bounty - DevLog - Update 14
This week, we worked on things that make a game feel more alive. This includes the people that make up the world, the environments, and their animations. Welcome to the world of bounty.
We have a group of npc heads that’s going to be paired with bodies to make all of the npcs look as though they are different from one another. We also plan to have a face morph system that will allow the npcs of the same race to have different facial features. This will allow us to have a magnitude of characters that may look the same at times but always be unique.
Secondly, we worked on some environmental assets. These are assets from the update last week but they have now been textured for the game.
Lastly, we have animations for our main enemy, Gravior. These are just some of the animations that he will have and other will not be seen until you actually see the character in game (good luck with that).
That’s it for this week and we hope to see you back here next time for another look around the world of Bounty.