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The follow-bots, that are the cornerstone of this mod are not that easy to make. For starters, the HL2 AI does not work too good with such nubers of NPC's. Sebastos did try having 64 bots ingame at a time, and it almost BORKEd (yes its the right spelling) his PC. 9 FPS is a bad thing. Also, the

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The follow-bots, that are the cornerstone of this mod are not that easy to make. For starters, the HL2 AI does not work too good with such nubers of NPC's. Sebastos did try having 64 bots ingame at a time, and it almost BORKEd (yes its the right spelling) his PC. 9 FPS is a bad thing. Also, the sounds of the NPC's have to be tweaked, since they do not fucntion correctly when the NPC count is over 32.

The bots have to be tweaked and made from scratch if anything is to be accomplished.

I have been painting map concepts, with acryllics on real canvasses. They will soon be moving towards Sebastos and Antmanic to be converted into .bsp files we all are so familiar with.

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