Bastion of Chaos
Some of you have heard of my standalone map released last year called Bastion of Chaos and while this is a classic Doom 2 map the plan was always for it to go through a ... metamorphosis. A proof of concept for the style of map that will make up the majority of Age of Hell.
My how big you've grown
All stock monsters, items and decorations have been replaced with Age of Hell assets
And the whole thing has been fully tested as a complete map for Age of Hell
Including some brand new enemies with unique attack mechanics
This will be used as an internal test map and leaked to a few lucky individuals to showcase. Unfortunately the wider public will have to wait till episode 3 is released to play it.
The Lord of the Manor
It turns out that the Bastion wasn't just manned by some garrison. True power lies at its heart. A power you must face if you are to push further into Hell's corrupt heart ... a power that rages.
Still a few things to refine but this is a good representation of what you can expect from the boss encounters in Age of Hell (Warning: spoilers)
And then this year has been mostly about working on episode 1 maps tweaking areas and implementing gameplay. Slow but steady progress to actually get maps finished has been the name of the game. I'll do an updated more focused on this (and work by the guest mappers) in the near future but here's a few shots of recent stuff
A1M2: The Foreboding Impasse
A1M5: The Godless Gate
And that's it for now. Next update will hopefully cover some more guest mapper work and a showcase of the lovely new pickup sprites done by TypicalSF. In the background we are still working on the demo map and first official trailer which should be out soon.
... A new age is coming