Post news RSS Blinding Dark - Small update

I decided to talk a little about the current work done and also thought would be nice to show a simple gameplay session, without any narration or editing.

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Hi guys,

I thought would be nice to show a simple gameplay video, without any narration and editing. This is what players can expect at the current state of the game.

In the video you will hear:
- new ambient sounds - ravaging wind sounds near windows.
- improved footstep sounds (improved the texture reading system in order to determine correct surfaces and allocate correct sounds)

You can see:
- improved frame rate even with the mirror installed in the scene (plus I was backing-up the whole project in the background, so that took even more from the computer's resources, plus Fraps on)
- new damage indication system (your HUD shows more and more blood as your hp decreases)
- new GUI info text (still needs work)
- new ranged enemy (shown in previous videos)

Details about the Spirit Form:

High ethereal consistency - makes him susceptible to ethereal damage delivered by the Egyptian Trap.
HP - 75 (medium - low resistance) - about three hits from the Egyptian Trap are enough to take it down.
Damage - A single attack type. Shoots slow but with high damage. Usually it is easy to dodge it, but it gets complicated once this enemy works as a support for other enemies.
Fast with medium aggressive chasing

That's about all for this quick update.
Thanks for reading and see you soon guys!

Djspunky - - 25 comments

It's looking real good! Can't wait for a working demo/alpha!

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primus88 Author
primus88 - - 51 comments

I'm happy to see you like it.
I think that just after the New Year it will be ready for testing. I was thinking to implement something like a playground:
have access to all the features and be free to spawn enemies as you like in order to defeat them.

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Djspunky - - 25 comments

The playground idea sounds pretty cool. I'd love to see something like that.

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