Post news Report RSS Bleed of Fear - Dev Journal #01

"Bleed of Fear" by Gustavo Rios combines classic horror with innovative mechanics in Unreal Engine 5. Players navigate a dynamic theme park, managing health metrics and disarming traps with the Horror Camera, while uncovering eerie secrets.

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Hello, IndieDB community! I'm Gustavo Rios, a passionate game developer from Brazil. Today, I'm excited to share with you a glimpse of my latest project, "Bleed of Fear", a game that's currently shaping up to be a unique addition to the horror genre. Developed using the revolutionary Unreal Engine 5, this game is my homage to the classic horror experiences that have inspired me, with a touch of innovation that I hope will captivate you all.

Drawing inspiration from the haunting atmospheres of iconic titles like 'Resident Evil' and 'Silent Hill', and particularly influenced by the intriguing Dreamcast game 'Illbleed', "Bleed of Fear" is designed to offer a deeply immersive and unsettling experience. The core of this game lies in its intricate character health system, a feature I've meticulously developed to add an intense layer of realism. Players will need to monitor heart rate levels, injury severity, blood volume, and bleeding intensity. This complex system is not just about survival; it's about strategically crafting the right items and making crucial decisions under pressure.

One of the key mechanics that players will encounter early in the game is the challenge of disarming traps. These traps are procedurally generated, ensuring that no two playthroughs are alike. To navigate these perils, players will need to master the Horror Camera - a tool essential for survival in the park's daunting attractions.

An integral part of the gameplay is the protagonist Mary's sixth sense. This innate ability alerts players to nearby traps, infusing each step through the park with suspense and requiring strategic planning to avoid these hidden threats.

The park itself, the setting of our game, is an ever-changing landscape of horror. Each attraction within the park is procedurally generated, guaranteeing a fresh experience with every visit. This design choice emphasizes exploration and investigation, core aspects that I believe are essential in a horror game.

In a unique twist, the main lobby of the park allows players to interact with the monstrous entities in a safe environment. These interactions are crucial for uncovering the secrets and stories behind the park's eerie facade.

I invite you all to follow the journey of "Bleed of Fear" as it progresses. Add it to your Steam wishlist, and stay updated with our latest developments by following our channel. This game is more than just a project to me; it's a vessel for my passion for horror gaming, and I can't wait to share it with you.

Prepare yourselves for a thrilling journey into a realm where the boundaries between fear and reality are blurred, and where each step could be your last. "Bleed of Fear" is coming, and it promises to be an unforgettable experience in the world of horror gaming. Stay tuned, and brace yourselves for the terror that awaits.

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